CISSP (Domain 2 - Telecommunications and Network Security) Flashcards
Physical Layer (OSI)
- Bits converted to electrical signal
Data Link Layer (OSI)
- Switching
- MAC Address
- Breaks data into frames for correct technology
- Error detection
- ARP, RARP
802.5
Token Ring, FDDI
802.11
Wireless CSMA/CD
802.3
Ethernet
Carrier Sense Multiple Access with Collision Detection (CSMA/CD)
Sends message, if collision detected, wait random time and resubmit (Ethernet)
Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA)
Sends message out to wire to see if its open, if open, send message (Wireless)
Network Layer (OSI)
- Routing
- IP, ICMP, RIP, OSPF, BGP, IGMP
- Inserts information into the packet header for routing
- Only layer to provide confidentiality, authentication, and integrity with IPsec
Transport Layer (OSI)
- End to End transfer
- Error control and recovery
- Assembled into a stream
- SSL, TCP, UDP, and SPX
Session Layer (OSI)
- E2E communication between applications
- Session setup and tear down
- DNS, NFS, SQL, and RPC
Presentation Layer (OSI)
- Translate message into a standard format
- GIF, TIFF, JPG
- Encoding: ASCII and EBCDIC
- E2E encryption
Application Layer (OSI)
- Closest to users
- Provides message exchange, terminal sessions, …
- Only layer to provide non-repudiation (if encryption is enabled)
- HTTP, FTP, SMTP, POP, IMAP, Telnet, SNMP, TFTP
OSI to DoD TCP/IP
- Application, Presentation, Session: Application
- Transport: Host to Host
- Network: Internet
- Data Link, Physical: Network Interface
TCP Encapsulation
D/SD/PSD/FPSD-FCS
- Data
- Segment, Data
- Packet, Segment, Data
- Frame, Packet, Segment, Data, FCS
How to attack TCP/IP
- SYN flood (fill up buffer) during 3 way handshake
- Guessing TCP sequence number
How to attack UDP
DoS with floods
IPv6 IP Format Rules (3)
- First half is network address, second part is host address
- Can be shortend by eliminating leading zero’s
- Adjacent blocks of zero’s can be replace with ::; but only once
Synchronous Transmission
- Stream of data, no start and stop bits
- Used to transfer large amounts of data
Asynchronous Transmission
- Bits are sent sequentially
- Used to transfer small amounts of data
- Start and stop bits used
- Modems and dial-up connections
Baseband Signal
Cable only uses one channel
- Ethernet
Broadband Signal
Cable uses several channels at once
- T1, T3, DSL, ISDN
Bus Topology
- Single cable where computers are connected to drops
- Each computer sees each packet
- Line is the single point of failure
- If one pc has problem, all other computers impacted
Ring Topology
- Series of computers and devices connected by unidirectional transmission links
- Each computer is dependent on the preceding computer
- If one goes down, it can take down all systems
Star Topology
- All computers connected to a central hub or switch
- Hub is the single point of failure
Mesh Topology (2 types)
- Full Mesh: Every device is connected to every other device, expensive
- Partial Mesh: Enough interconnections to eliminate single points of failure
3 Transmission Methods
UMB
- Unicast: One to one relationship
- Multicast: One to many relationship
- Broadcast: One to all relationship
Address Resolution Protocol (ARP)
- Maps IP address to MAC address
- MAC is only used to forward frames on same network segment
Reverse Address Resolution Protocol (RARP)
- Maps MAC address to IP Address
Hub
- Used to connect multiple LAN devices
- Layer 1
Switch
- Similar to a Bridge but when it receives a frame, it forwards to the correct segment instead of all.
- Layer 2
- 10 ports = 10 CDs and 1 BD
Router
- Routes packets based on IP Address
- Layer 3