CHP 3 Learning & Memory Flashcards

1
Q

What is Learning?

A
  • Relatively permanent change in behaviour that is caused by experience
  • Ongoing process
  • Can learn intentionally, incidentally, & through experience (ourselves & others)
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2
Q

Behavioural vs. Cognitive Learning

A

Behaviour - learning takes place as the result of response to external events
- observable aspects of behaviour

Cognitive - focus on internal mental processes
- conscious info processing
- stress memory as the core of learning

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3
Q

What is classical conditioning?

A

Stimulus that naturally elicits a response is paired with another stimulus that initially does not elicit a response on its own

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4
Q

Describe the process of classical conditioning

A
  1. Unconditioned stimulus (e.g. image, music) - > Unconditioned response (e.g. desired reactions)
  2. US + Neutral stimulus (e.g. product, brand) - > UR
  3. Conditioned Stimulus (e.g. product, brand) - > Conditioned responses
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5
Q

What is instrumental/operant conditioning?

A

learning through reward & punishment

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6
Q

What are the 4 types of instrumental conditioning?

A

Positive Reinforcement - in the form of a reward, the response is strengthened and appropriate behaviour is learned
EXAMPLE: a user who gets a large number of “likes” on his Facebook status

Negative Reinforcement - removes something negative in a way that increases a desired response
EXAMPLE: when the retailer offers to pay the tax for the consumer, it is removing a negative stimulus (the tax) in a way that encourages the desired behaviour

Punishment - occurs when a response is followed by an unpleasant event; learn to not repeat these behaviours

Extinction - when a positive outcome is no longer received, extinction of the behaviour is likely to occur

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7
Q

Types of learning schedules

A

○ Fixed Ratio Reinforcement - occurs after a fixed number of responses
E.g. consumers might keep buying at the same store to earn a prize

○ Variable Ratio Reinforcement - behaviour is reinforced after a certain number of responses, but he or she does not know how many responses are required
E.g. Roll-up the Rim - don’t know how many times you have to buy until you win a prize

○ Fixed Interval Reinforcement - After a specified time period has passed, the first response that is made brings the reward
E.g. Seasonal Sales

○ Variable Interval Reinforcement - time that must pass before reinforcement is delivered varies around some average
E.g. a loyalty club member at a spa who gets mailed a coupon for a free facial once every eight to ten months

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8
Q

How is instrumental conditioning applied in the market?

A
  • builds consumer loyalty
  • Frequency marketing - reinforces the behaviour of regular purchasers by giving them prizes with values that increase along with the amount purchased
    ○ E.g. PC Optimum
  • Gamification - capitalizes on the desire for people to achieve increasing levels of mastery at tasks

○ It can involve awarding points, achievement badges, or levels; filling a progress bar; or showing the performance of the self and others on leader boards
E.g. Sephora Loyalty

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9
Q

What is observational learning & its marketing applications?

A

○ Learning occurs as a result of vicarious rather than direct experience
○ people watch the actions of others and note the reinforcements they receive for their behaviours
○ Modelling - imitating the behaviour of others

APPLICATIONS:
- influence consumers by not necessarily directing rewards or punishing consumers
- learn benefits of new products (e.g. demonstrations, reviews)

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10
Q

What is Memory?

A

involves a process of acquiring information and storing it over time so that it will be available when needed

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11
Q

Describe the memory process

A
  1. Encoding - links new info to existing info to add meaning; info is integrated into the brain
  2. Storage - knowledge is integrated with what is already in memory and “warehoused” until needed
    ○ Sensory Memory - permits storage of the information we receive from our senses
    - Temporary
    ○ Short-term memory - stores info for a limited period of time, and its capacity is limited (includes working memory - info we are currently processing); done through chunking
    ○ Long Term Memory - allows us to retain info for long periods of time; requires elaborate rehearsal
  3. Retrieval - mind accesses the desired information
    - influenced by physiological ability, situational factors, affective state, familiarity, salience, visual vs. verbal memory
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12
Q

How is memory measured? What errors may occur

A
  1. Recognition - subjects are shown ads one at a time and asked whether they have seen them before
  2. Recall - ask consumers to think independently of what they have seen, without being prompted for this information first

ERRORS:
* Response Bias - results obtained from a measuring instrument are not necessarily caused by what is being measured, but rather by something else about the instrument or the respondent

  • Memory Lapse - unintentionally forgetting info
  • Includes omitting facts, averaging/normalizing things & not reporting extreme cases, & telescoping (inaccurate recall of time)
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