Chapters 5-11 Flashcards
5 different types of frequency of feedback
- faded
- bandwidth
- summary
- average
- learner regulated
faded feedback
augmented feedback that aids newer learners by providing feedback in the initial stages. as the learner progresses, feedback decreases
bandwidth feedback
augmented feedback that is given when a skill error falls outside of a pre determined “correctness”
This helps newer learners because it provides feedback when they perform a skill badly but once they start to perform it correct and get results within the “correct” range, they don’t receive and feedback which is a positive enforcement
-careful when using this because it can be taken as the coach does not know what they are doing by not providing feedback
summary feedback
the learner performs a set of trials and the practitioner then provides a summary of how they did in each trial, example is show jumping horses
-not ideal because learner might forget how it felt or what they did in a particular trial
average feedback
learner performs a set of trials, and the practitioner provides feedback on one or two particular areas of error
better than summary feedback because it does not overwhelm the learner by giving too much feedback
and it makes the learner focus on the analysis to uncover the true errors in the performance
learner regulated feedback
learner asks for feedback only when they feel they need it, this is beneficial because they can get feedback when they want to improve. This aids in the retention of the skill
3 functions of augmented feedback
- error correction
- motivation
- reinforement
“sandwich” approach to providing feedback
- reinforce (what they do right)
- correct (give feedback of what needs work)
- encourage
what happens when augmented feedback (feedback delay interval) is given too soon?
learner will not be actively engaged and wont be able to interpret and correct the error themselves
what happens during the post feedback interval
learners synthesize the information they received and formulates a new plan
benefits of manipulating task constraints
allows for desired behaviors through the process of guided discovery
5 ways to manipulate task constraints
Manipulate:
- rules
- equipment
- task criteria
- situational factors (manipulate positioning of players)
- playing area
2 types of feedback
- intrinsic
2. augmented
what is intrinsic feedback and the types
Feedback coming from our sensory system
- vision
- hearing
- proprioception
- touch
what is augmented feedback
feedback coming from an external source
Guided Hypothesis
augmented feedback can guide a learner in the correction of performance errors, but if you provide too much feedback it can be detrimental to the skill acquisition
a learner can begin to rely on the constant feedback and will then cease to actively think about what they are doing
children learn differently than adults and require more trials with feedback and a more gradual fading of feedback
5 stages of the temporal model of augmented feedback
- Performance attempt #1
- Feedback delay interval
- provision of augmented feedback
- post feedback interval
- performance attempt #2
3 types of content of augmented feedback
- error vs correct
- descriptive vs prescriptive
- degree of precision in feedback
error vs correct feedback
Error: use when the goal is to aid the learner in performing the correct form of the skill by providing what needs to be fixed
Correct: this focuses on the learners achievements and helps them know what they are doing right
it is best to use a combination of both
Descriptive vs prescriptive
Descriptive: practitioner simply states what the nature of the error was
Prescriptive: practitioner suggests what you can do differently to get the desired results
Degree of Precision in feedback
*dont use precise feedback with new learners
must consider the skill level of the learner when using this feedback
When analyzing skills and their erros, practitioners must be able to do what:
- Analyze the performance
- Determine if any errors were present in the performance
- What the cause of the error was
- And How to Fix the error
What are some limitations of comparing a learners technique to someone elses
- certain techniques may be more or less suitable due to individual differences
- there are various underlying causes
- not always a result of poor technique
What are the 5 causes of errors
- Errors due to constraints
- Comprehension errors
- Response selection errors.
- execution errors
- sensory errors
3 different types of errors due to constraints
- individual (developmental, equipment can cause unwanted movement patterns)
- task (structure of the task or drill)
- environment (changes in the environment)
and fear
Comprehension errors
learner does not understand the requirements due to a short attention span, or a lack of motivation
- can also occur when the learner is trying to correct or refine the skills because they might not know what the error actually is
3 Response selection errors
- perceptual
- decision making errors
- recall errors
Perceptual errors
Learner can not distinguish between task relevant and irrelevant stimuli or focuses on the wrong cues
Decision making errors
learner can misjudge velocity, direction, height, weight, distance, position or could select the incorrect motor program
Hicks law, more stimuli you have to interpret, the longer it takes you to make a decision
Recall errors
Learner tries to remember what to do and have difficulty because of the time between practices, or when under stress if they have not practiced enough
3 Execution Errors and descriptions
Errors in neuromuscular coordination: learner knows how to execute the movement, they just have not had enough practice to get it totally correct, can also stem from lack of physical strength
Speed accuracy tradeoff: faster something is performed the accuracy can decrease, but with temporal accuracy increasing speed can actually help
Telegraphing: giving info about what you’re going to do before you do it
2 Sensory Errors
- Visual Errors
2. Proprioception errors: inaccurate feedback that comes from our bodies, such as an injury
Deciding if the error should be corrected
- is the learner capable of making that change
- how much time is needed
- is the learner motivated
3 types of corrections
- Retry: easy to correct, little to no learning required, quick, little to no effect on performance
- Refine: improve the established pattern, moderate effort to correct, varying amounts of time, initial performance decrement
- Rebuild: takes long periods of time, gets worse before it gets better, frustrating, negative transfer because they need to completely rebuild the skill