Chapters 10 and 11 Flashcards

1
Q

non-standard labor

A

unique for sport facilities and events, part-time, temp work which can help core areas with assists

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

event organizations

A

organizations that bring together the resources needed for planning and executing an event

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

pulsating event organization

A

the event expands at the planning stage, then modest work in the off-event phase

these occur either at the same venue or can change venues and occur again

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

one-off event characteristics

A

3 major phases (ex. Super Bowl)

planning, implementation, wrap up

4 yrs ahead in planning; host committee grows as the event draws closer; when over, people move on or unemployed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

intrinsic rewards

A

internal drive to perform tasks within the organization

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

extrinsic rewards

A

external drive to perform tasks within the organization

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

managing staff

A

sources of labor: core staff, nonstandard labor

stress, burnout, retention: source of stress, job insecurity and retention

motivation and emotional connections

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Volunteer Levels

A

Serious- a career volunteer; specialist volunteer who can do specific roles and shows up

Casual- episodic volunteer; short-term-low commitment
Project based- requires skill, knowledge, planning not usually repeated often

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

egoism

A

self driven needs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

altruism

A

individual’s selfless desire to help improve others welfare (helping others to give back to society)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

social motives

A

socializing with others

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

AES Motives Applied, 7 Factors (know 3)

A

Expression of values
Community involvement
Intrapersonal contacts
Career orientation
Personal growth
Extrinsic rewards
Love of sport

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

volunteer satisfaction

A

emotional reaction based on previous experiences, expectations, and viable alternatives

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

pulsating organization

A

an organization that creates a cycle where they radically expand their labor force and operations around the time of the event and hen contract to a more modest core staff

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

organizational culture

A

set of shared values, beliefs, and assumptions that guide behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

outsourcing

A

using a third party organization to manage a component of the organization’s services

17
Q

role ambiguity

A

lack of clearly defined job duties

18
Q

burnout

A

result of physical or mental exhaustion from the workload

19
Q

specialist volunteer

A

volunteers who could fill technical roles or bring specific skill sets to the event or organization

20
Q

episodic volunteer

A

short term volunteers who require lower labels of commitment and are non-specialist in nature

21
Q

customer service

A

A series of activities designed to enhance the level of customer satisfaction

22
Q

Importance of Customer Service

A

Measure of management performance

Related to the positioning of the organization

Key determinant of ultimate consumer behaviors variables such as customer loyalty and re-patronage

23
Q

Relationship building content

A

Have effective feedback systems in place

Use a reliable customer relationship management strategy

Stay on the cutting edge of new technology

Strive for a high customer satisfaction rate

Conduct regular training sessions for all members of staff

24
Q

Stages of Loyalty

A

Cognitive stage

Affective stage

Conative loyalty

Action stage

25
Q

SERVQUAL

A

measures the service quality of sport facilities and events

26
Q

TEAMQUAL

A

measure the performance of ticket takers, ticket ushers, merchandisers, concessionaires, and customer representatives

27
Q

core product

A

the main product that is made by the company for the customer (ie. the sport event or contest)

28
Q

peripheral product

A

an element of the core product that complements its existence (ie. concessions, merchandise, dance teams)

29
Q

Cognitive stage

A

initial awareness

30
Q

Affective stage

A

comfort and familiarity

31
Q

Conative loyalty

A

intent to move on it

32
Q

Action stage

A

consumption; convert to loyal customer for discretionary income