Chapter III Flashcards

1
Q

north star

A

refers to a guiding vision or mission statement to orient actions toward and provide guidance

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2
Q

compound interest

A

refers to your interest (or actions) growing over time and adding interest/value on the principal as well as the interest

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3
Q

multitasking

A

low-concentration autopilot thinking. Never do it when something require deep work/thinking

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4
Q

the top idea in your mind

A

focusing on one high-concentration activity at a time to help produce dramatically better results

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5
Q

deep work

A

dedicating long, uninterrupted periods of time to making progress on your most important problem

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6
Q

eisenhower decision matrix

A

two-by-two matrix to prioritize important activities across your never ending to-do list

  1. manage - urgent and important: crisis/emergency, family obligations, real deadlines
  2. focus- not urgent, but important - strategic planning, relationship-building, deep work
  3. triage - urgent, but not important: interruptions, ‘pressing’ matters, most events
  4. avoid - not urgent, not important: busywork, picking out clothes, most emails
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7
Q

sayre’s law

A

in any dispute the intensity of feeling is inversely proportional to the value of the issues at state

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8
Q

bike-shedding

A

reluctance to deeply discuss all the complicated aspects of a challenge or project and instead weigh in with their opinion on some small trivial matter

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9
Q

opportunity cost

A

every choice you make has a cost, the value of the est alternative opportunity you didn’t choose. as a rule, you want to choose the options with the lowest opportunity cost

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10
Q

opportunity cost of capital,

A

the return you’d get on the best alternative use of that capital, your second best opportunity cost

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11
Q

BATNA, best alternative to a negotiated agreement

A

if you have a job offer, your BATNA is the best alternative job offer you have in hand, including your current job. You should accept an offer worse than your BATNA bc you can always take this better alternative

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12
Q

leverage

A

applying a small amount of force or effort in a particular area to produce out-sized results, relative to similar applications of force or effort

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13
Q

high leverage activites

A

getting the most bang for your buck (best return on time, money)

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14
Q

pareto principle

A

80% of results come from approximately 20% of the effort. addressing this 20% is therefore a high-leverage activity

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15
Q

law of diminshing returns

A

tendency for continued effort to diminish in effectiveness after a certain level of result has been achieved

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16
Q

law of diminishing utility

A

where the value or utility of consuming an additional item is usually, after a certain point less than the value of the previous one consumed (think of how you feel after eating a 2nd or 3rd donut)

17
Q

burnout

A

where high stress can take its toll and eventually extinguish your motivation, or worse

18
Q

present bias

A

tendency to overvalue near-term rewards in the present over making incremental progress on long-term goals

19
Q

discount rate

A

negative compounding discounts payments out into the future more and more

20
Q

hyperbolic discounting

A

valuing instant gratification over delayed gratification

21
Q

commitment

A

committing in some way to your desired future

22
Q

default effect

A

effect stemming from the fact that many people jsut accept default options (to refrain from making decisions, thinking)

23
Q

parkinson’s law

A

work expands to fill the time available to its completion

24
Q

hofstadter’s law

A

it always takes longer than you expect, even when you consider that they take longer than you expect

25
Q

loss aversion

A

you are more inclined to avoid losses, to be averse to them, than you are to want to make similar gains

26
Q

sunk-cost fallacy

A

not acknowledging that past costs/resources spent on a project to date, including time, cannot be gotten back

27
Q

design pattern

A

reusable solutions to a design problem

28
Q

anti-pattern

A

the opposite of a well-tested design pattern

29
Q

brute force

A

exhaustive pattern for accomplishing some task

30
Q

heuristic

A

trial-and-error solution that isn’t guaranteed to yield optimal results, but is usually effective

31
Q

economies of scale

A

when an operation becomes more efficient as its size increases

32
Q

parallel processing

A

solve a group of problems in parallel

33
Q

divide and conquer

A

breaking a problem into component pieces and delegate and solve them individually

34
Q

Tactical effectiveness

A

Give me six hours to chop down a tree and I will spend the first four sharpening the axe