Chapter 9 Innovation/Markets Flashcards

1
Q

Pioneering Strategy

A

Being ahead of the competitors by introducing a new product first. This strategy has the potential for high profit if the product is successful.

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2
Q

Imitative Strategy

A

Developing products that are similar to an existing product , has potential for high profit.

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3
Q

Ansoff Matrix

A

Marketing planning tool which usually aids a business in determining its product and market growth.

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4
Q

Market Development

A

Finding new applications for existing products, thereby opening up new markets. Increasing sales to existing customers or finding new customers for an existing product.

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5
Q

Product Development

A

Creation of new, modified, or updated products aimed at a company’s existing customers.

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6
Q

Market Penetration

A

Increasing sales to existing customers or finding new customers for an existing product, a tool used to determine the potential growth available for product sales.

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7
Q

Product Diversification

A

Process of setting uniform characteristics for a particular product, system or service to help increasing sales.

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8
Q

Hybrid Approaches

A

Multiple mentioned strategies are used at once.

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9
Q

Corporate Social Responsibility

A

form of self-regulation for a company that centers around the development of goals related to three areas; economic, social, and environmental.

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10
Q

Result of an hybrid strategy

A

Will adopt an expensive and risky pioneering strategy for some products and safe imitative strategy for others.

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11
Q

Market Sectors

A

Broad way of categorizing the kinds of market the company is aiming for.

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12
Q

Geographical Sectors

A

Identify purchases in a particular region, Characteristics might be region, value, and cultural-specific.

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13
Q

Client Based Sectors

A

Focus on consumers, whether they are individuals or groups, industry related, commercial or government run enterprises.

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14
Q

Mass Market

A

Produced on a large scale, a product that is available to a large amount of people and can be used by anyone.

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15
Q

Market Segments

A
  • Geographic
  • Psychographic
  • Demographic
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16
Q

Product Famliy

A

A group of products having common classification criteria, members normally have many common parts and accessories.

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17
Q

Marketing Mix 4 P’s

A
  • Product
  • Price
  • Place
  • Promotion
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18
Q

Product Standardisation

A

State based legislation to guarantee quality, safety, and reduce potential risks for the user, allow for interchangeability of components

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19
Q

Demand Pricing

A

A company will set the price based on the demand for their product.

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20
Q

Competitor Pricing

A

Watching competitor prices and setting their price lower to increase demand.

21
Q

Product Line Pricing

A

Offering of add ons to improve or vary the product maximizes profits by increasing sales.

22
Q

Psychological Pricing

A

Where a product is priced to make the customer feel like they are paying less ; $19.99

23
Q

Cost-Plus Pricing

A

A company will add a percentage to the total cost.

24
Q

Competition Based Pricing Strategy

A

A product is positioned in the market based on the price of similar products/competitors.

25
Purpose of Promotion
Ways to communicate information about a product to consumers.
26
Market research
Includes Idea generation, development, evaluating market potential, economic trends, collecting data related to demographics, etc…
27
Primary Data Collection
Data observed/collected directly from first hand experience.
28
Secondary Data Collection
Published data and data thats collected from the past.
29
Qualitative Data
Data collected from comfort, tastes, etc.
30
Quantitative Data
Data with numbers/
31
Literature Search
Use of consumer reports, newspapers, magazines, to conduct research and follow historical data.
32
Expert Appraisal
Reliance on knowledge and skills of an expert in the operation of the product.
33
User trial
Oberservation of people using a product and collection of comments from the user.
34
User Research
Obtaining User Responses through questionnaires/surveys.
35
Perceptional mapping
A tool to quickly compare a product to others in the market.
36
Environmental Scanning
The study and interpretation of the political, economic, social, and technological events and trends which influence a business, and industry or even a total market.
37
Technophiles
People who immediately welcome a technological change.
38
Technophobe
People who resist all technological change.
39
Technocautious
People who need convincing before embracing the technological change.
40
Eco-Warriors
Demonstrate on Enviormental issues
41
Eco-Fans
Adopt environmental friendly practices as consumers.
42
Eco-Champions
Can use their position to influence certain issues and organizations.
43
Eco-Phobes
Resent talk of enviormental protection.
44
Brand
A type of product manufactured by a particular company under a particular name.
45
Brand Loyalty
When a person has the tendacy to favour one supplier over others.
46
Trademark/Registered Design
A logo, symbol, word, or words legally registered by use as representing a company or product.
47
Patent
Intellectual property market hat protects a products appearance or its technology.
48
Global Impact of Branding
Provides a sense of belonging to a global community.