Chapter 8 Terms Flashcards

1
Q

Attributes

A

Include features, functions, benefits, and uses of a product. Marketers view products as a bundle of attributes that includes the packaging, brand name, benefits, and supporting features in addition to a physical good

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2
Q

Good

A

A tangible product that we can see, touch, smell, hear, or taste

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3
Q

Core Product

A

All the benefits the product will provide for consumers or business customers

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4
Q

Actual Product

A

The physical good or the delivered service that supplies the desired benefit

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5
Q

Augmented Product

A

The actual product plus other supporting features such as a warranty, credit, delivery, installation, and repair service after the sale

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6
Q

Durable Goods

A

Consumer products that provide benefits over a long period of time, such as cars, furniture, and appliances

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7
Q

Nondurable Goods

A

Consumer products that provide benefits for a short time because they are consumed (such as food) or are no longer useful (such as newspapers)

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8
Q

Convenience Product

A

A consumer good or service that is usually low priced, widely available, and purchased frequently with a minimum of comparison and effort

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9
Q

Consumer Packaged Good (CPG)

A

A low-cost good that is consumed quickly and replaced frequently

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10
Q

Shopping Products

A

Goods or services for which consumers spend considerable time and effort gathering information and comparing alternatives before making a purchase

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11
Q

Specialty Products

A

Goods or services that have unique characteristics and are important to the buyer and for which he or she will devote significant effort to acquire

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12
Q

Unsought Products

A

Goods or services for which a consumer has little awareness or interest until the product or a need for the product is brought to his or her attention

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13
Q

Equipment

A

Expensive goods that an organization uses in its daily operations that last for a long time

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14
Q

Maintenance, Repair, and Operating Products (MRO)

A

Goods that a business customer consumes in a relatively short time

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15
Q

Raw Materials

A

Products of the fishing, lumber, agricultural, and mining industries that organizational customers purchase to use in their finished products

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16
Q

Processed Materials

A

Products created when firms transform raw materials from their original state

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17
Q

Component Parts

A

Manufactured goods or subassemblies of finished items that organizations need to complete their own products

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18
Q

Innovation

A

A product that consumers perceive to be new and different from existing products

19
Q

Continuous Innovation

A

A modification of an existing product that sets one brand apart from its competitors

20
Q

Dynamically Continuous Innovation

A

A change in an existing product that requires a moderate amount of learning or behavior change

21
Q

Discontinuous Innovation

A

A totally new product that creates major changes in the way we live

22
Q

Research and Development (R&D)

A

A well-defined and systematic approach to how innovation is done within the firm

23
Q

New Product Development

A

The phases by which firms develop new products, including idea generation, product concept development and screening, marketing strategy development, business analysis, technical development, test marketing, and commercialization

24
Q

Idea Generation

A

A phase of product development in which marketers use a variety of sources to come up with great new product ideas that provide customer benefits and that are compatible with the company mission

25
Q

Product Concept Development & Screening

A

The second step of product development in which marketers test product ideas for technical and commercial success

26
Q

Technical Success

A

Indicates that a product concept is feasible purely from the standpoint of whether or not it is possible to physically develop it, regardless of whether it is perceived to be commercially viable

27
Q

Commercial Success

A

Indicates that a product concept is feasible from the standpoint of whether the firm developing the products believes there is or will be sufficient consumer demand to warrant its development and entry into the market

28
Q

Business Analysis

A

The step in the product development process in which marketers assess a product’s commercial viability

29
Q

Technical Development

A

The step in the product development process in which company engineers refine and perfect a new product

30
Q

Market Test (Test Marketing)

A

Testing the complete marketing plan in a small geographic area that is similar to the larger market the firm hopes to enter

31
Q

Simulated (Virtual) Market Test

A

Application of special computer software to imitate the introduction of a product into the marketplace allowing the company to see the likely impact of price cuts and new packaging—or even to determine where in the store it should try to place the product

32
Q

Commercialization

A

The final step in the product development process in which a new product is launched into the market

33
Q

Product Adoption

A

The process by which a consumer or business customer begins to buy and use a new good, service, or idea

34
Q

Diffusion

A

The process by which the use of a product spreads throughout a population

35
Q

Innovators

A

The first segment (roughly 2.5 percent) of a population to adopt a new product

36
Q

Early Adopters

A

Those who adopt an innovation early in the diffusion process but after the innovators

37
Q

Early Majority

A

Those whose adoption of a new product signals a general acceptance of the innovation

38
Q

Late Majority

A

The adopters who are willing to try new products when there is little or no risk associated with the purchase, when the purchase becomes an economic necessity, or when there is social pressure to purchase.

39
Q

Laggards

A

The last consumers to adopt an innovation

40
Q

Relative Advantage

A

The degree to which a consumer perceives that a new product provides superior benefits

41
Q

Compatibility

A

The extent to which a new product is consistent with existing cultural values, customs, and practices

42
Q

Complexity

A

The degree to which consumers find a new product or its use difficult to understand

43
Q

Trialability

A

The ease of sampling a new product and its benefits

44
Q

Observability

A

How visible a new product and its benefits are to others who might adopt it