Chapter 8: Buying, Using and Disposing Flashcards

1
Q

What are factors affecting the pre-purchase, purchase and post purchase experience

A

Pre-purchase: shopping orientation, utilitarian (purpose) vs. hedonic (fun)

Purchase: store atmosphere, point of purchase, stimuli from salespeople

Post purchase: expectancy, disconfirmation and dissonance

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2
Q

Hedonic shopping motives include

A
  • gratification seeking: shopping for stress relief to alleviate a negative mood or as a special treat to oneself
  • ideas shopping: the desire to keep up with trends and new fashions, to see new products and innovations
  • adventure seeking: seeking stimulation, excitement, adventure or the feeling of being in another world
  • social shopping: the enjoyment of shopping with friends and families, socializing and bonding with others
  • role play: the pleasure derived from imagining how friends and relatives will accept a gift
  • value shopping: the thrill of purchasing items on sale and hunting for bargains and discounts
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3
Q

Explain retail theming

A

Stores create imaginative environments that transport shoppers to fantasy worlds

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4
Q

What are the different kinds of theming techniques

A

landscape themes - rely on associations with images of nature, earth, animals and the physical body

marketscape themes - build on associations with manufactured places (recreate a real Italian city)

cyberspace themes - build on images of information and communications

mindscape themes - draw on abstract ideas and concepts, introspection and fantasy, and often possesses spiritual growth overtones

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5
Q

What are store atmospherics

A

The conscious designing of space and it’s various dimensions to evoke certain effects in buyers, using colors, scents and sensory cues

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6
Q

Explain the two kinds of in store decision-making

A
  • unplanned buying: recognizes a new need while in the store
  • impulse buying: when they experience a sudden irresistible urge
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7
Q

What are the point of purchase stimulus

A
  • The sales person: factors that help to define a sales person’s role and effectiveness is their age, appearance, education level and motivation to sell
  • Satisfaction/dissatisfaction
  • Dissonance: consumers actively seek support for their decisions so they can justify them
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8
Q

Explain design thinking

A

It is a process that identifies a series of steps the designer should take to make interacting with a product, service or store as seamless as possible, beginning with empathy, defining, ideate, prototype & testing

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9
Q

Explain e-commerce and the digital world

A
  • from bricks to clicks
  • shopping apps and in-store tech (AR & VR)
  • digital currencies
  • online commerce
  • liquid consumption (we value speed, flexibility and convenience)
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10
Q

What are the three core attributes of liquid consumption

A
  • Ephemeral: people can have a liquid relationship to products and brands in which they value those objects only in certain contexts and for limited lengths of time
  • Access based: liquid products are accessed rather than owned outright, this allows consumers to see more variety and temporarily consume products that they normally could not own
  • Dematerialized: liquid products used fewer or no materials in order to deliver their desired functionality, examples include digital goods and services like iCloud services
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