Chapter 8: Buying, Using and Disposing Flashcards
What are factors affecting the pre-purchase, purchase and post purchase experience
Pre-purchase: shopping orientation, utilitarian (purpose) vs. hedonic (fun)
Purchase: store atmosphere, point of purchase, stimuli from salespeople
Post purchase: expectancy, disconfirmation and dissonance
Hedonic shopping motives include
- gratification seeking: shopping for stress relief to alleviate a negative mood or as a special treat to oneself
- ideas shopping: the desire to keep up with trends and new fashions, to see new products and innovations
- adventure seeking: seeking stimulation, excitement, adventure or the feeling of being in another world
- social shopping: the enjoyment of shopping with friends and families, socializing and bonding with others
- role play: the pleasure derived from imagining how friends and relatives will accept a gift
- value shopping: the thrill of purchasing items on sale and hunting for bargains and discounts
Explain retail theming
Stores create imaginative environments that transport shoppers to fantasy worlds
What are the different kinds of theming techniques
landscape themes - rely on associations with images of nature, earth, animals and the physical body
marketscape themes - build on associations with manufactured places (recreate a real Italian city)
cyberspace themes - build on images of information and communications
mindscape themes - draw on abstract ideas and concepts, introspection and fantasy, and often possesses spiritual growth overtones
What are store atmospherics
The conscious designing of space and it’s various dimensions to evoke certain effects in buyers, using colors, scents and sensory cues
Explain the two kinds of in store decision-making
- unplanned buying: recognizes a new need while in the store
- impulse buying: when they experience a sudden irresistible urge
What are the point of purchase stimulus
- The sales person: factors that help to define a sales person’s role and effectiveness is their age, appearance, education level and motivation to sell
- Satisfaction/dissatisfaction
- Dissonance: consumers actively seek support for their decisions so they can justify them
Explain design thinking
It is a process that identifies a series of steps the designer should take to make interacting with a product, service or store as seamless as possible, beginning with empathy, defining, ideate, prototype & testing
Explain e-commerce and the digital world
- from bricks to clicks
- shopping apps and in-store tech (AR & VR)
- digital currencies
- online commerce
- liquid consumption (we value speed, flexibility and convenience)
What are the three core attributes of liquid consumption
- Ephemeral: people can have a liquid relationship to products and brands in which they value those objects only in certain contexts and for limited lengths of time
- Access based: liquid products are accessed rather than owned outright, this allows consumers to see more variety and temporarily consume products that they normally could not own
- Dematerialized: liquid products used fewer or no materials in order to deliver their desired functionality, examples include digital goods and services like iCloud services