Chapter 8 and 15 Flashcards
pros of analog
the analog gear has been used for decades, no latency
cons of analog
more time consuming, can only record 1 instance of it at a time, costs a LOT more, no recall so you have to write down settings
pros of digital
total recall, less expensive, applied to multiple tracks easily
cons of digital
emulation and not real aesthetic, requires processing power, can only use it on 1 iLok or computer at a time
what’s a plugin
virtual recreation of processors
types of plugins
AAX, VST, AuidoSuite, AU, MAS
2 types of routing
insert, send and return
what’s an insert
directly in-line processing
parallel processing is
send and return - bussing to a new track
3 types of effects processing
spectral content, amplitude, time-based
2 types of spectral content processors
EQ, filters
parametric EQ can control
frequency, gain, and Q
graphic EQ
equally spaced across bandwidth, filters just boost and cut
amplitude
compressor, limiter
what’s an extreme compressor?
limiter - ratio higher than 10:1
expanding amplitude range
expander, gate
extreme expander?
gate
attack
how fast it clamps down with compressor (10 ms fast, 50ms moderate)
input gain
controls how much gain for input
output gain
controls how much gain for output
make-up gain
gain to bring it back up (after smashing the peaks)
threshold
point at which compressor starts working
ratio
how much you compress (3:1 is for every 3 dB that comes out only 1 addition comes out (if -9 threshold, -6 comes through, -8 down)
release
how long the release takes
reverb
reflection build up until decay
delay equation
60000/tempo=number of milliseconds for a whole note (divide in half for half notes, half again for quarter notes)
delay equation
60000/tempo=number of milliseconds for a whole note (divide in half for half notes, half again for quarter notes)
2 stages of compression
peak reduction, make up gain
2 stages of compression
peak reduction, make up gain
2 stages of compression
peak reduction, make up gain
types of reverb
plate, hall, spring, chamber, room, live, stage, reverse, gate
sync
sync grooves together
tempo and length
MIDI can drag loops at various tempos and have them match
time and pitch
AUDIO can warp audio, pitch up and down
warping
set sync points and move them around (elastic audio function)
beat slicing
detect transient events and chop based off that and build from slices