Chapter 8 and 15 Flashcards

1
Q

pros of analog

A

the analog gear has been used for decades, no latency

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2
Q

cons of analog

A

more time consuming, can only record 1 instance of it at a time, costs a LOT more, no recall so you have to write down settings

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3
Q

pros of digital

A

total recall, less expensive, applied to multiple tracks easily

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4
Q

cons of digital

A

emulation and not real aesthetic, requires processing power, can only use it on 1 iLok or computer at a time

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5
Q

what’s a plugin

A

virtual recreation of processors

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6
Q

types of plugins

A

AAX, VST, AuidoSuite, AU, MAS

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7
Q

2 types of routing

A

insert, send and return

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8
Q

what’s an insert

A

directly in-line processing

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9
Q

parallel processing is

A

send and return - bussing to a new track

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10
Q

3 types of effects processing

A

spectral content, amplitude, time-based

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11
Q

2 types of spectral content processors

A

EQ, filters

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12
Q

parametric EQ can control

A

frequency, gain, and Q

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13
Q

graphic EQ

A

equally spaced across bandwidth, filters just boost and cut

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14
Q

amplitude

A

compressor, limiter

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15
Q

what’s an extreme compressor?

A

limiter - ratio higher than 10:1

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16
Q

expanding amplitude range

A

expander, gate

17
Q

extreme expander?

A

gate

18
Q

attack

A

how fast it clamps down with compressor (10 ms fast, 50ms moderate)

19
Q

input gain

A

controls how much gain for input

20
Q

output gain

A

controls how much gain for output

21
Q

make-up gain

A

gain to bring it back up (after smashing the peaks)

22
Q

threshold

A

point at which compressor starts working

23
Q

ratio

A

how much you compress (3:1 is for every 3 dB that comes out only 1 addition comes out (if -9 threshold, -6 comes through, -8 down)

24
Q

release

A

how long the release takes

25
Q

reverb

A

reflection build up until decay

26
Q

delay equation

A

60000/tempo=number of milliseconds for a whole note (divide in half for half notes, half again for quarter notes)

27
Q

delay equation

A

60000/tempo=number of milliseconds for a whole note (divide in half for half notes, half again for quarter notes)

28
Q

2 stages of compression

A

peak reduction, make up gain

29
Q

2 stages of compression

A

peak reduction, make up gain

30
Q

2 stages of compression

A

peak reduction, make up gain

31
Q

types of reverb

A

plate, hall, spring, chamber, room, live, stage, reverse, gate

32
Q

sync

A

sync grooves together

33
Q

tempo and length

A

MIDI can drag loops at various tempos and have them match

34
Q

time and pitch

A

AUDIO can warp audio, pitch up and down

35
Q

warping

A

set sync points and move them around (elastic audio function)

36
Q

beat slicing

A

detect transient events and chop based off that and build from slices