Chapter 8 Flashcards

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1
Q

_ is a form of learning in which organisms learn to predict events based on relationships between events. At its most basic, _ is a learning process that creates new reflexes

A

Classical conditioning

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2
Q

A _ is a simple, relatively automatic, stimulus–response sequence mediated by the nervous system.

A

reflex

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3
Q

a particular well-defined event in the environment, a _ , results in a particular well-defined behavior, a _

A

stimulus
response

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4
Q

One simple effect of experience on reflexes is _ , defined as a decline in the magnitude of a reflexive response when the stimulus is repeated several times in succession. Simply put, _ occurs when we get used to something. _ is one of the simplest forms of learning (example of the cuckoo clock –> wakes you up only if its new (survival instincts)

A

habituation

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5
Q

stimulus (cause the response) (ex: bell ringing lead to the dog to salivate)

A

conditioned stimulus

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6
Q

response, salivation, pavlovian conditioning

A

conditioned response

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7
Q

original stimulus (food)

A

unconditioned stimulus

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8
Q

response (salivation due to original stimulus)

A

unconditioned response

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9
Q

Pavlov’s group found that without food, the bell elicited less and less salivation on each trial and eventually none at all, a phenomenon they labeled _

A

extinction

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10
Q

The mere passage of time following extinction can partially renew the conditioned response, a phenomenon now known as _
–> conditioned response is only inhibited but is not lost (other sets of neurons counterinteract the exciting neurons

A

spontaneous recovery

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11
Q

after conditioning, animals would show the conditioned response not just to the original conditioned stimulus but also to new stimuli that resembled that stimulus. This phenomenon is called _

A

generalization

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12
Q

Generalization between two stimuli can be abolished if the response to one is reinforced while the response to the other is extinguished, a procedure called _

A

discrimination training

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13
Q

That is, the conditioned response generalized more to printed words that resembled the original conditioned stimuli in meaning than to those that resembled the originals in physical appearance or sound
(meaning more important than the physical prononciation)

A

Generalization as an Index of Subjective Similarity

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14
Q

Using mental rather than neural terms, we could say that the dog salivates to the bell because the bell sound elicits in the dog a mental representation of food (bell → mental representation of food → salivation).
experiment of the rats (stopped freezing after hearing loud sound)

A

stimulus-stimulus (S-S)

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15
Q

According to _ , all these responses, including salivation, occur not because they were previously elicited by the unconditioned stimulus but because they are the dog’s responses to the expectation of food
–> animals have built-in neural mechanisms that automatically make the appropriate calculations

A

Expectancy theory

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16
Q

1)The conditioned stimulus must precede the unconditioned stimulus
2) the conditioned stimulus must signal heightened probability of occurrence of the unconditioned stimulus –> brain also need to prepare the body to have the response without the conditioned stimulus
3) Conditioning is ineffective when the animal already has a good predictor=blocking effect; the already- conditioned stimulus blocks conditioning to the new stimulus that has been paired with it

A

what helps the animal predict the arrival of the unconditioned stimulus?

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17
Q

_ refers to changes in the strength of liking or disliking of a stimulus as a result of being paired with another positive or negative stimulus. classical conditioning shape preference (if paired with something we like then increase the liking)

A

Evaluative conditioning

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18
Q

operate on the world to produce some effect

A

operant response/ instrumental responses

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19
Q

The process by which people or other animals learn to make operant responses is called _

A

operant conditioning, or instrumental conditioning

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20
Q

animal could open a bow from the inside very easily: learn through error

A

Thorndike puzzle

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21
Q

Responses that produce a satisfying effect in a particular situation become more likely to occur again in that situation, and responses that produce a discomforting effect become less likely to occur again in that situation

A

law of effect (thorndike)

22
Q

a cage with a lever or another mechanism in it that the animal can operate to produce some effect, such as delivery of a pellet of food or a drop of water

A

Skinner box

23
Q

He coined the terms operant response to refer to any behavioral act that has some effect on the environment and operant conditioning to refer to the process by which the effect of an operant response changes the likelihood of the response’s recurrence

A

operant response/operant conditioning

24
Q

replacement for such words as satisfaction and reward, to refer to a stimulus change that follows
a response and increases the subsequent frequency of that response

A

reinforcer

25
Q

The solution to this problem is a technique called shaping, in which successively closer approximations to the desired response are reinforced until the desired response finally occurs and can be reinforced.

A

shaping : need this if desired response does not happen so cannot be reinforce

26
Q

in the real world as well as in laboratory experiments, a particular response may only produce a reinforcer some of the time. This is referred to as partial reinforcement, to distinguish it on the one hand from continuous reinforcement, where the response is always reinforced, and on the other hand from extinction, where the response is never reinforced

A

partial reinforcement
continuous reinforcement
extinction

27
Q
A

fixed ratio schedule
variable-ratio schedule
a fixed-interval schedule
variable-interval schedule

28
Q
A

rapid responding for =ratio schedule
schedule interval=low response rates that depend on the length of the fixed or average interval

29
Q

_ refers to any process that increases the likelihood that a particular response will occur.

A

reinforcement

30
Q

occurs when the arrival of some stimulus following a response makes the response more likely to recur: money, food

A

positive reinforcement

31
Q

occurs when the removal of some stimulus following a response makes the response more likely to recur: loud noise, unpleasant company

A

negative reinforcement

32
Q

_ is the opposite of reinforcement. It is the process through which the consequence of a response decreases the likelihood that the response will recur

A

punishment

33
Q

the arrival of a stimulus, such as electric shock for a rat or scolding for a person, decreases the likelihood that the response will occur again

A

positive punishment

34
Q

the removal of a stimulus, such as taking food away from a hungry rat or money away from a person, decreases the likelihood that the response will occur again

A

negative punishment

35
Q

is the decline in a previously reinforced response when it no longer produces any effect.

A

extinction (different from punishment)

36
Q

to train a rat to respond to a tone by pressing a lever, a trainer would alternate between reinforcement periods with the tone on (during which the animal gets food pellets for responding) and extinction periods with the tone off. After considerable training of this sort, the rat will begin pressing the lever as soon as the tone comes on and stop as soon as it goes off. The tone in this example is called a _

A

discriminative stimulus

37
Q

The drop in performance following a period of reward is particularly likely to occur when the task is something that is initially enjoyed for its own sake and the reward is given in such a manner that it seems to be designed deliberately to motivate the participants to engage in the task

A

overjusticfication effect (do it because their is a reward, you do it for work), reward gives a reason to participate in this behavior

38
Q

operant conditioning, discrimination and generalization serve as indicators of whether the subject has acquired concept understanding. From this perspective, one has achieved “understanding” to the degree to which one can predict and influence future occurrences of behavior

A
39
Q

When behavior analysis is applied specifically to modify problem behaviors, especially as part of a learning or treatment process, it is referred to as _

A

applied behavior analysis

40
Q

Groos argued that the primary purpose of play is to provide a means for young animals to practice their instincts —their species-typical behaviors

A

Groos theory on playing

41
Q

_, which is also called fantasy, pretend or make-believe play, includes an “as if” orientation to objects, actions, and other people and increases during early childhood as a result of children’s growing abilities to use symbols to represent something as other than itself

A

Symbolic play

42
Q

what lead to learning

A

play, curiosity
learning to do (skill learning) and learning about (information learning). Play evolved to serve the former, and exploration evolved to serve the latter.

43
Q

Latent learning suggests that animals can acquire knowledge or form mental representations of their environment through exploration and experience, even if they do not immediately demonstrate this knowledge in their behavior. Instead, the learning remains “latent” until there is an incentive or motivation to utilize it.

A

latent learning

44
Q

. Social learning is broadly defined as occurring in a situation “in which one individual comes to behave similarly to another”

A

social learning (copy others)

45
Q

children learn a lot by looking at others , through a process of vicarious reinforcement, the ability to learn from the consequences of others’ actions

A

social learning theory

vicarious reinforcement

46
Q

chimpanzees they are more apt to learn by emulation, which involves observing another individual achieve some goal (picking up and dropping a log to reveal tasty ants, for instance), then reaching that same goal by their own means (bouncing up and down on the log)

A

emulation

chimpanzees seem to be more focused on the goal and less on the means used to achieve it, a characteristic of emulation.

47
Q

he Westermarck effect is a psychological phenomenon observed in humans, which suggests that individuals who live in close proximity during their early childhood years are less likely to form romantic or sexual attractions to each other later in life

A

westermarck effect

48
Q
A

critical period

49
Q

ducklings follow anybody after they hatch and will follow them for a long time

A

imprinting

50
Q

an animal’s early experiences could influence subsequent sexual preference

A

sexual imprinting