Chapter 7 Flashcards

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0
Q

Punishers

A

Aversive stimuli that organisms will seek to avoid if possible

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1
Q

Punishment

A

a practice used to decrease the strength of a behavior through consequences
Necessary characteristics:
Behavior must have a consequence
Behavior must decrease in strength
Reduction in strength in behavior must occur as a result of consequence

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2
Q

Positive punishment

A

Adding something aversive in order for something to less likely occur
Ex: spanking

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3
Q

Negative punishment

A

Taking away something pleasant in or for something to less likely occur
Ex: taking away video games

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4
Q

Contingency

A

Degree to which punishment is dependent upon the occurrence of behavior
Greater degree of contingency = faster behavior change

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5
Q

Contiguity

A

Interval between a behavior and a punishing consequence
The longer the delay, the slower the learning
Immediate punishment will maximize the effect

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6
Q

Intensity

A

The strength of the aversive

Stronger intensity punishment yields more effective behavior change

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7
Q

Introductory level of punishment

A

Beginning intensity is important
If starting with weak and gradually increasing, organism will endure levels that may have stopped behavior if used at start

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8
Q

Reinforcement of the punished behavior

A

Must evaluate the frequency, amount, and quality of reinforcement the behavior produces
Is a behavior is highly reinforcing, it may persist despite the presence of punishment

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9
Q

Alternative sources of reinforcement

A

If Reinforcement that the behavior produces can be obtained elsewhere, punishment is likely to be effective
If the specific behavior is the only way to get the reinforcement and the reinforcement is highly motivating, the behavior may persist

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10
Q

Deprivation level

A

If individual has not received reinforcement in a while, and it is a high level reinforcer, then behavior is likely to persist (motivating operations)
If organism is sated on reinforcer, then punishment will likely stop the behavior

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11
Q

One process theory

A

The view that avoidance and punishment involve only one procedure, operant learning.

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12
Q

Two process theory

A

The view that avoidance and punishment involve 2 procedures, Pavlovian and operant learning

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13
Q

Disruption theory

A

Skinner initially believed that punishment worked because it was disruptive to the behavior
That it created responses that were incompatible with the original behavior
Research disconfirms this (effects of punishment last longer than simple interruption of behavior. Punishment has greater suppressive effect than non contingent aversives)

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14
Q

Aggression

A

Attempt to attack those who try to punish us
Particularly likely when escape is possible
Attempt to exert control over a punisher
Aggression may be directed at another object that is not even the source of punishment

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15
Q

Apathy

A

May result in suppression of behavior in general, not just undesired behavior
Often results when punishment is commonly used in response to many types of behavior
Individuals may become afraid to do anything, lest they get punished

16
Q

Imitation of the punisher

A

Children who are often heavily punished often use this strategy with siblings and peers

17
Q

Controversiality

A

Should we use punishment

Big difference between hitting and losing access to a preferred activity

18
Q

Response prevention

A

Altering the environment in some way so as to try and prevent the behavior from occurring at all
Recognizing that adult attention is often the main reinforcer for child misbehavior

19
Q

Differential reinforcement of zero responding

A

Reinforcement is contingent on not performing the behavior for a specified period of time
DRL is for reducing behavior, DR0 is for eliminating entirely

20
Q

Differential enforcement of incompatible behavior

A

Reinforce the behavior that is incompatible with the unwanted behavior
By increasing rate of desired behavior, there was literally and automatically less time available for engaging in the undesired behavior