Chapter 7 Flashcards

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1
Q

Training

A

process by which knowledge and skills are enhanced for an immediate job/role.

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2
Q

Development

A

Process through which knowledge and skills are enhanced, but may not have immediate use.

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3
Q

On the job training

A

instruction in the actual work environment

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4
Q

organizational socialization

A

how new employees “learn the ropes” and skills to be succesful

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5
Q

On boarding

A

could be formal and or/ informal; process that facilitates newcomers socialization to an organization

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6
Q

Learning

A

Encode, Retain, and use information

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7
Q

3 phases of skill acquisition

A
  1. Declarative Knowledge
  2. Knowledge compilation
  3. Procedural Knowledge
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8
Q

Declarative knowledge

A

knowledge about facts

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9
Q

Knowledge compilation

A

integrating what you know and can do

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10
Q

Procedural Knowledge

A

automated the task w/little attention
example: so good at the task, that you are not entirely conscious when doing it.

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11
Q

Proceduralization

A

if a, then b

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12
Q

Mental Models

A

The way in which knowledge is organized

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13
Q

Meta Cognition

A

Knowledge of and control over own cognition

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14
Q

Training Needs Analysis

A

process of identifying and specifying training requirements

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15
Q

Organizational Analysis

A

Availability of resources and support

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16
Q

Task Analysis

A

tasks that require training

17
Q

Personal Analysis

A

people who need the training

18
Q

computer based training

A

e-learning

19
Q

non-computer based training

A

in person/ instructor led training

20
Q

Blended learning

A

mixture of e-learning and instructor led

21
Q

Program Instruction

A

proceeds question by question after trainee response

22
Q

What are the limitations of program Instruction?

A

can easily skip parts of training or cheat

23
Q

intelligent tutoring systems

A

if they answer a question wrong, it provides an explanation for correct answer

24
Q

Interactive multimedia training

A

rich simulation of real life job situation

25
Q

virtual reality training

A

simulates real life in artificial 3-d environment
-VR glasses or other technology to assist

26
Q

business games

A

People are given a scenario or hypothetical business, and are tasked with making decisions for what to do

27
Q

Role Playing

A

2-3 people act out a scenario with each other, each playing different roles, & have a discussion/debrief after

28
Q

Behavior Modeling

A

Imitative learning & reinforcement
– Narrow focus on specific skills

29
Q

Passive Learning

A

trainees are just recipients of information

30
Q

Active Learning

A

trainees are in control of their learning
-encourages participants to ask questions
-put trainees in control of their learning
-based on assumption that learning occurs inductively

31
Q

error management learning

A

-theoretical benefit of learning from mistakes
-training that encourages participants to make mistakes and then learn from them
-EMT may be better when learning new tasks

32
Q

Self-regulatory training

A

Prompting trainees to monitor and adjust their actions and reactions
: do, think, feel

33
Q

Self-efficiency

A

Belief in your own capabilities and capacity to perform successfully

34
Q

Expatriates

A

serve to overseas assignments
goal: to increase cultural competence

Training focus should include:
an understanding of different customs, etiquette, and gestures

35
Q

4 Managerial Effectiveness Behaviors

A
  • Intrapersonal skills
    -Interpersonal skills
  • Planning/organization
    /monitoring skills
  • Build & maintain a team
36
Q

Types of mentoring behaviors

A

psycho social (leads to satisfaction)
task related (leads to success)

37
Q

Benefits of mentoring for proteges

A

-career related support
-psycho social support

38
Q

Executive Coaching

A

Types of skills that can be learned
– Interpersonal
– Communication
– Cognitive
– Leadership
– Self-management

Geared specifically to individual problems and needs
– Can be used for accelerated development or performance
enhancement
* People vary in their levels of coachability

39
Q

Kirkpatrick’s taxonomy

A

Reaction: participant reaction to training
Learning Criteria: what knowledge has been acquired
Behavioral criteria: actual changes in behavior/behavior
Results in criteria : economic value of training/ impact on key performance indicators

~not a casual flow-each is a standard