Chapter 6 - Learning Flashcards

6 questions

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1
Q

learning

A

an experience-driven and relatively permanent change in the state of the learner

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2
Q

why do animals and humans learn?

A

because of habituation, sensitization, conditioning and observation

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3
Q

habituation

A

repeated exposure to a stimulus leads to a gradual reduction in responding to that stimulus

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4
Q

sensitization

A

exposure to a stimulus leads to an increased response

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5
Q

non-associative learning

A

behavior toward a stimulus changes without any apparent associated stimulus or event

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6
Q

classical conditioning (Pavlov)

A

some stimulus evokes a response because it was paired with a stimulus that naturally evokes that response

UR + US = UR
CS + US = UR
CS = CR

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7
Q

acquisition

A

the phase during which the US is paired with the CS

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8
Q

extinction

A

in case of extinction the CS is presented without the US

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9
Q

spontaneous recovery

A

the sudden reappearance of a previously extinct conditioned response after the unconditioned stimulus has been removed for some time

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10
Q

generalization

A

the CR evoked by the CS generalizes to stimuli that are similar to the CS

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11
Q

discrimination training

A

two quite similar stimuli are presented, but only one is followed by and US. the participant can learn to discriminate between the two similar stimuli

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12
Q

higher order conditioning

A

when a neutral stimulus becomes linked to a conditioned stimulus

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13
Q

biological preparedness

A

a natural tendency to learn certain kinds of association over others

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14
Q

contiguity

A

refers to how associated a reinforcer is with behavior. The higher the contiguity between events the greater the strength of the behavioral relationship

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15
Q

blocking

A

blocking is the finding that after learning a stimulus-outcome relation for one stimulus, learning about a second stimulus is reduced when the second stimulus is always accompanied by the first stimulus

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16
Q

operant conditioning (Skinner)

A

voluntary behavior is rewarded or punished: the consequences of an organism’s behavior determine whether it will be repeated in the future

17
Q

law of effect

A

a response that leads to a ‘satisfactory state of affairs’ is more likely to be repeated

18
Q

reinforcer

A

any stimulus or event that functions to increase the likelihood of behavior that leads to it

reinforcements are more effective than punishment

19
Q

punisher

A

any stimulus or event that functions to decrease the likelihood of behavior that led to it

20
Q

when a stimulus is added…
when a stimulus is removed…

A

this is labeled as positive
this is labeled as negative

21
Q

over-justification effect

A

an expected external incentive decreases intrinsic motivation to perform a task

22
Q

motivational crowding out

A

the effect of offering a reward for certain behavior that previously unrewarded shifts of motivation towards reward.

23
Q

reinforcement schedules

A

if not every behavior is followed by a reinforcer, this is called intermittent or partial reinforcement

produces behavior that is more resistant against extinction

24
Q

ratio schedules

A

reinforcement based on the number of responses
- fixed ratio: reinforcement after n responses
- variable ratio: reinforcement after n responses on average

25
Q

interval schedules

A

reinforcement based on elapsed time interval
- fixed interval: reinforcement after n minutes
- variable interval: reinforcement after n minutes on average

26
Q

shaping through gradual/successive approximation

A

behavior that comes close to the desired behavior is rewarded, but the bar is gradually set higher and higher

27
Q

superstitious behavior

A

a reinforcer is attributed to non-causal accidental behavior

28
Q

neural underpinnings of reward

A

the nucleus accumbens, medial forebrain bundle, and hypothalamus are important brain structures that are active in behaviors that produce pleasure

29
Q

latent learning

A

something is learned but not manifested as behavioral change until some time in the future

30
Q

observational learning

A

learning takes place by watching the actions of others

31
Q

explicit learning

A

intentional learning of information while consciously looking for structure

32
Q

implicit learning

A

learning while being unaware of the rules or structure that are embedded in the information