Chapter 6 Consumer Buying Behavior (B2C) Flashcards

1
Q

Consumer Buying Behavior (B2C)

A

The decision processes and purchasing activities of people who purchase products for personal or household use and not for business purposes.

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2
Q

5 Step Consumer Buying Decision Process

A

1) Problem Recognition
2) Information Search
3) Evaluation of Alternatives
4) Purchase
5) Post-purchase Evaluation

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3
Q

Problem Recognition

A

Occurs when a buyer becomes aware of a difference between a desired state and an actual condition.
- Recognition can be rapid or slow
- People may not recognize a problem or need until marketers point it out
- Marketers use sales personnel, advertising, and packaging to help trigger recognition of such needs/problems

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4
Q

Internal Search

A

An information search in which buyers search their memories for information about products that might solve their problem.

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5
Q

External Search

A

An information search in which buyers seek information from sources other than their memories.
- Personal Contacts
- Marketer dominated resources (internet, online reviews)

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6
Q

Consideration Set (Evoked Set)

A

A limited set of alternatives for a possible purchase that results from the information search.

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7
Q

Evaluation Criteria

A

Objectives (size, speed, capacity) and subjective (style) product characteristics that are important to the buyer

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7
Q

Evaluation of Alternatives

A

Buyer evaluates brands in the consideration set and rank orders them using his/her evaluation criteria

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8
Q

Purchase

A

Consumer chooses to buy the product or brand yielded by the evaluation of alternatives
- Product availability affects choice
- Sales promotions affects choice

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9
Q

Post-purchase Evaluation

A

Buyers begin to evaluate after purchase. This may result in cognitive dissonance.

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10
Q

Cognitive Dissonance

A

Buyer doubts shortly after a purchase about whether the decision was the right one.

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11
Q

What can Marketers do to reduce Cognitive Dissonance?

A
  • Allow returns or exchanges
  • Provide after-sale service
  • Provide warranties
  • Don’t make unrealistic claims about product’s performance
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12
Q

Routinized Response Behavior

A

A consumer problem solving process used when buying frequently purchased, low-cost items that require little search-and decision effort (milk, bread)
- Product cost: low, Search Effort: Little, Time Spent: Short, Brand Preference: more than 1 but 1 might be preferred

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13
Q

Limited Decision Making

A

A consumer problem solving process used when purchasing product occasionally (clothes, shoes)
- Product Cost: Low to Medium, Search Effort Little to Moderate, Time Spent: Short to Medium, Brand Preferences: Several

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14
Q

Extended Decision Making

A

A consumer problem solving process employed when purchasing unfamiliar, expensive, or infrequently bought products (cars, houses)
- Product Cost: High, Search Effort: Extensive, Time Spent: Lengthy, Brand Preference: Varies, usually many

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15
Q

Impulse Buying

A

An unplanned buying behavior resulting from a powerful urge to buy something immediately.

16
Q

Level of Involvement

A

An individual’s degree of interest in a product and the importance of the product for that person
- High Involvement Products: visible to others and more expensive (real estate, high end electronics, automobiles). More time spent and related to cognitive dissonance
- Low involvement products: Less expensive and less associated with social risk (grocery or drugstore items)

17
Q

Situational Influences on the Buying Decision Process

A
  • Physical Surroundings: location, store, atmosphere, scents, sounds, lighting (Walmart vs Target)
  • Social Surroundings: Characteristics and interactions of others present during purchase decision
  • Time Perspective: frequency of product use, product life, time of day
  • Reason for purchase: gift
  • Buyers’ Momentary Mood and Condition: emotional status
18
Q

Psychological Influences

A
  • Perception (high price=high quality); selective attention
  • Motives
  • Learning
  • Attitudes (brand loyalty)
  • Personality and Self Concept
  • Lifestyles
19
Q

Social Influences

A

The forces other people exert on ones buying behavior
- Roles
- Family
- Reference Groups
- Digital Opinion Leaders
- Social classes
- Culture and subculture

20
Q

Family Influences

A
  • Husband Dominant: Male head of household; Lawn mowers, hardware and tools, stereos, auto parts
  • Wife Dominant: Female head of household; kids clothes, women’s clothes, groceries, furniture
  • Autonomic: decisions equally likely made by husband OR wife (not both); luggage, toys and games, sporting equipment, cameras
  • Syncratic: Decisions made jointly by husband and wife; vacations, TVs, living room furniture, carpets, family cars
21
Q

Reference Groups

A

Groups that a person identifies with so strongly that he or she adopts the values, attitudes and behaviors of group members, regardless of group membership (celebrities)