Chapter 6 Flashcards

1
Q

type

A

you can use type to express the ideas conveyed in a file’s imagery or to deliver an additional message, and should be limited, direct and to the point

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2
Q

font

A

the way the characters look (size, color and design

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3
Q

outline type

A

is mathematically defined, can be scaled to any size without losing its sharp, smooth edges

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4
Q

bitmap type

A

composed of pixels, and can develop jagged edges when enlarged

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5
Q

seri font

A

have a tail or stroke at the end of the characters

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6
Q

sans serif font

A

do not have tails and are commonly used in headlines

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7
Q

symbol fonts

A

used to display unique characters

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8
Q

points

A

the size of each character is measured in (1 inch is equivalent to 72 points or six picas.)

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9
Q

default photoshop type size

A

12 pts

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10
Q

structure

A

determines the size and physical properties of an object

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11
Q

shading

A

determines the lighting effects

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12
Q

angle

A

determines where the shadow falls relative to the text

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13
Q

altitude

A

affects the amount of visible dimension

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14
Q

gloss contour

A

determines the pattern which light is reflected

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15
Q

highlight mode and shadow mode

A

determine how pigments are combined

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16
Q

rasterized

A

converted to an image layer ( can no longer be edited)

17
Q

distort filters

A

let you create waves or curves in type (glass, pinch,ripple,etc)

18
Q

relief

A

height or ridges within an object

19
Q

type spacing

A

adjustments made between characters and lines of type

20
Q

monotype

A

each character occupies the same amount of space

21
Q

proportional spacing

A

each character can take up different amount of space

22
Q

kerning

A

controls the amount of space between characters and can affect several characters, a word, or an entire paragragh

23
Q

tracking

A

inserts a uniform amount of space between selected characters

24
Q

leading

A

changes amount of space between lines of text

25
Q

character palette

A

helps you manually or automatically control type properties such as kerning, tracking, and leading

26
Q

baseline

A

type rests on an invisible line

27
Q

baseline shift

A

vertical distance that a character will move from its baseline

28
Q

layer style

A

effects that can enhance the appearance of type

29
Q

drop shadow

A

creates an illusion that another colored layer of identical text is behind the selected text

30
Q

distance

A

determines how far the shadow falls from the text

31
Q

spread

A

determines the width of the shadow text

32
Q

size

A

determines the clarity of the shadow

33
Q

anti-aliasing

A

partially fills in pixel edges with additional colors

34
Q

none

A

this applies no anti-aliasing

35
Q

sharp

A

display type with the best resolution

36
Q

crisp

A

gives the type more definition and make type appear sharper

37
Q

strong

A

makes type appear heavier/bolder