chapter 6 Flashcards

1
Q

type text

A

you can use type to express the ideas conveyed in a files imagery or to deliver an additional message.

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2
Q

Type

A

should be limited, direct and to the point.

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3
Q

Font

A

the way the characters look. (size, color, and design.)

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4
Q

Outline type

A

is mathematically defined, can be scaled to any size without losing its Sharpe, smooth edges.

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5
Q

bitmap type

A

composed of pixels, and can be developed, jagged edges when enlarged.

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6
Q

Serif font

A

has a tail or stroke at the end of the characters.

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7
Q

Sans serif font

A

do not have tails and are commonly used in headlines.

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8
Q

Symbol fonts

A

used to display unique characters.

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9
Q

Points

A

the size of each character is measured in ( 1 in is equivalent to 72 points or 6 picas)

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10
Q

default photoshop type

A

size is 12 points

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11
Q

structure

A

determines the size and physical properties of the object.

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12
Q

shading

A

determines the lighting effects.

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13
Q

angle

A

determines where the shadow falls relative to the text.

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14
Q

altitude

A

affects the amount of visible dimension.

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15
Q

gloss contour

A

determines the pattern with which light is reflective.

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16
Q

highlight mode and shadow mode

A

determine how pigments are combined.

17
Q

rasterized

A

converted to an image layer can no longer be edited.

18
Q

distort filters

A

let you created waves or curves in type glass, pinch, ripple,etc.

19
Q

relief

A

height of ridges within an object

20
Q

type spacing

A

adjustment made between characters and lines of type

21
Q

monotype spacing

A

each character occupies the same amount of space

22
Q

proportional spacing

A

each character can take up different amount of space.

23
Q

kerning

A

controls the amount of space between characters and can affect several characters a word or an entire paragraph

24
Q

tracking

A

inserts uniform amount of space between selected characters.

25
Q

leading

A

changes amount of space between lines of text

26
Q

character palette

A

helps you manually or automatically control type of properties such as kerning, tracking, and leading

27
Q

baseline

A

type rests on an invisible line

28
Q

baseline shift

A

vertical distance that type moves from its baseline

29
Q

layer styles

A

effects that can enhance the appearance of type

30
Q

drop shadow

A

created an illusion that another colored layer of identical text is behind the selected text

31
Q

distance

A

determines how far the shadow falls from the text

32
Q

spread

A

determines the width of the shadow text

33
Q

size

A

determines the clarity of the shadow

34
Q

anti aliasing

A

partially fills in pixel edges with additional colors

35
Q

none

A

this applies no anti aliasing

36
Q

Sharp

A

displays type with the best possible resolution

37
Q

crisp

A

gives type more definition and makes type appear sharper

38
Q

strong

A

makes type appear heavier like bold