Chapter 5 - Design And Doing Flashcards
Elizabeth Shove
“When people adopt new technology they become gifted with new skills and capacities, and cultivate new practices.”
E.G The hammer. When people use it, they grow the capacity to hammer a nail on to the wall.
Design Ethongoraphy
This examines how people use products and learn from people’s experiences in everyday life.
- Seeks to see how people use technology’s, how people adopt or reject using technologies
- Seeks to see how people use products and learn from people’s experiences in everyday life.
- It is also important to be aware of how cultural understandings influence how people understand things
De-Familiarization
Presenting familiar objects or situations in an unfamiliar way, prolonging the perceptive process and allowing for a fresh experience.
By de-familiarizing a practice that we take for granted, e.g. how we carry a phone, we unfold possibilities as to how we design those practices.
Jon Chipchase: The Anthropology of mobile phones.
WHAT DO PEOPLE CARRY?
3 most imp. Things – (Across culture, context and gender):
- Keys = provide access to shelter and warmth
- Money = food
- Mobile phone = recovery tool
Why? – Survival for our loved ones and us.
• Maslow hierarchy of needs = psychological and safety needs.
Participatory Design
Ethnographic research on the culture of the users, which informs prototypes.
E.g. Focus groups or discussion tables.
• Tell users to tell them their opinions. Could you integrate this into your everyday routine? They can make use of the user. Can use them to predict and anticipate technological innovation.
Daniel Miller and Heather Horst
How culture influences the way people use technology:
They investigated why in Jamaica and Trinidad, where people have low incomes, they buy expensive phones.
- Maintain social connection. Jamaican Kingship (which is heavily relied on an economy of favors, to run their very day routine e.g. babysitting).
Technology does not go against culture – people often think it goes against or dilutes culture. However in reality, use ethnographic techniques we can see that technology does not goes against culture, but rather becomes part of it. if DOES NOT BECOE PART OF THE CULTURE, IT MAY BE REJECTED.
Co-Construction
See how people appropriate technology on an everyday level and use that ethnographic insight to redesign products and services.
E.g. Digicom introduced the ability to ‘pay per second’ in Jamaica.
Cross comparative studies in anthropology:
By seeing how technology is used differently elsewhere, you see how technology has various cultural meaning.
Technological change and innovation:
- This is a phenomenon of our time; we have put special emphasis on the ability to innovate. When a company has the ‘cutting edge’ of tech. It implies it is doing well; it is keeping up with trends.
- Ethnography used to appropriate and predict how people use technology.
- Emphasis on change and tech progress puts emphasis on studios like ‘Elab’, which predict and anticipate change – this is what business anthropologists do now.
- How anthropology entered the business world because of technology it was the ICT explosion that made people realize the potential to use ethnography and anthropology to better understand consumption
- Special connection between technology and anthropology people are using technology more and more during their everyday lives and conducting ethnography can show the ways by which people appropriate and use technology in unpredictable ways
Book by Keith Murphy – Swedish design
Ethnography on how people in Sweden understand design. He said the characteristic people use to describe Swedish design where aligned Swedish cultural beliefs and values; like democratic, efficient etc.
Important to remember:
Technology reinforces cultural practices and articulates them in new ways. Through mobile phones, Indian and Jamaican kingship is rearticulated in practices and ways in their routines.
By using technology in unpredictable ways, consumers and users can integrate technologies in to other technologies. Using technologies to better their lives and everyday routines.
Main points:
It is the user and people, who drive innovation, whether new technology becomes accepted or rejected in a new culture and society, it is people who appropriate technology in their owns, and appropriate it to better their routines and day to day activities, practices.
Purpose of anthropology is to pin point how everyday experience and the needs of users can be improved. And Through conducting ethnography and other ways they can pin point what consumers appreciate, what makes a certain product important.
(N.B. what people appreciate in a product is called an ‘added value’. The added value is mostly given to products that emphasize the past than those that are more modern in appearance – Companies use this (appropriate the user insight to nostalgia) ‘nostalgia’ to design new products.
Example: Hi tech toilet:
Took of in Japan because of a cultural preoccupation with electronic gadgetry combined with certain ideas about filth, gender, and the association of a clean body with good health.
Example: Gershon
She showed in her piece on how American students end relationships that text messaging was valued or devalued not in itself as a technology but in terms of what it meant socially.
Found that young people preferred to break up by phone call because this was perceived to be personal and intimate compared to other options. Whereas older people viewed a phone call in the same impersonal terms as the younger generation viewed SMS.
Technologies are adopted in social contexts and come to have particular meanings depending on the context.
The contexts of technological adoption depend on a range of factors including…
cost and availability to ease of use and social meaning.
What technology is used for is highly…
CULTURALLY VARIABLE.
E.g.: Genevieve Bell’s work shows how mobile phones have been used for religious purposes in many islamic countries. (With calls to prayer and apps pointing in the direction of Mecca)
Designing Appropriation:
e.g. Jan Chipchase
Anthropologists and designers increasingly work together to try and predict the directions of cultural and technological change and to spot new opportunities for services and products.
e. g. Jan Chipchase company: Frog Design.
- Tracks the adaption of technology by users and observing how they use everyday products
- They use the methods of ETHNOGRAPHIC RESEARCH was working with people to design better public services = ‘social innovation’.
- research participates in the lives of the people they are studying, and they are combined with the requirements of the design process to produce what is called ‘participatory design’
- hard for anthropologists and designers to anticipate and know the way which products to services take off and harder to control.