Chapter 5 & 6 Physics Flashcards

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1
Q

Scalar Quantities

A

describe only magnitude (speed, distance, and time)

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2
Q

Vector Quantities

A

describe magnitude and direction (velocity, displacement, and position)

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3
Q

Distance

A

Δd (scalar) (how far an object travels along a given path)

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4
Q

Displacement

A

Δd (vector) (how far an object is from the starting point and in what direction)

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5
Q

Position

A

where an object is at a given time in relation to a reference point

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6
Q

Calculating Displacement

A

Δd = d2 (final position) - d1 (starting position)

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7
Q

Indicating Direction with Vectors

A

•Can be indicated by:
-Compass directions (North, East, South, West)
-Up and down
-Left and right
-A positive or negative sign
•North and west often considered positive, south and west often considered negative

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8
Q

Drawing Vectors

A

vectors are drawn to scale and at the correct angle using a protractor and a ruler ((20m {N 20 degrees E})

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9
Q

Adding Vectors

A

•Drawn tip to tail
•Vectors in the same direction can be added to find total displacement
•Vectors going in different directions can be negatively added or subtracted to find total displacement

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10
Q

Speed

A

v = Δd (meters)/Δt (seconds) (the distance travelled by an object divided by the the time it was travelling)

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11
Q

Velocity

A

v = Δdisplacement/Δtime (the displacement of an object divided by the time it was travelling)

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12
Q

Graphing Velocity

A

•Uniform Motion: motion with no change in velocity
•Velocity is the slope of the position vs time graph (slope of position time graph = v)

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13
Q

Line of Best Fit

A

•Do not use actual data points when calculating slope (most don’t lie directly on the line)
•Don’t assume that the points (0,0) is a data point

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14
Q

Acceleration

A

•A change in velocity during s time interval
•Negative = slowing down, positive =speeding up
•Measured in m/s2
•A = Δv/Δt (seconds) or a = v2 - v1/t2-t1
•Graphed in velocity versus time graph
If the velocity time graph is a straight line, acceleration is constant
•Motion with constant acceleration is called uniformly accelerated motion
•Acceleration due to gravity: influence by gravity, an object is uniformly accelerated at a rate of 9.81 m/s2

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15
Q

Force

A

F= m(kg )a(m/s2) (units = newtons (N)) (influenced on an object causing it to move

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16
Q

Work

A

W= Fd or W= mad (force applied over a distance)

17
Q

Kinetic Energy

A

Ek = mv2/2 (the energy of motion) (J = kg • m2/s2)

18
Q

Potential Energy

A

•Energy stored in a substance or object due to its position or condition
•Forms of potential energy:
-Elastic potential energy
-Chemical potential energy
-Nuclear potential energy
-Gravitational potential energy
•Gravity is a property of anything that has mass and depends on the height of objects
•Weight = the force of gravity (Fg = mg or W = ΔEg)
•Gravitational Potential Energy:
-Eg = m(kg)g(9.81)Δh
-Weight = FΔd
-Weight = FgΔh
-Weight = mgΔh

19
Q

Pendulums

A

continuously covert between Eg to Ek

20
Q

Efficiency

A

Eout/Ein x 100 (ratio of useful output energy to input energy expressed in a percent)

21
Q

Energy Efficiency and the Environment

A

no process is 100% efficient, some energy will always be converted to thermal energy due to friction