Chapter 5 Flashcards

1
Q

No programming

A

Early stimulation by placing child in a position they can attain alone.
No standing position /sitting until capable of doing alone

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2
Q

Nonrestrictive apparel

A

No hard shoes, non rest, clothing

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3
Q

Programming

A

Move limbs

Toys, hoops, rods

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4
Q

Opinion on stimulation

A

More is worse

Harmful if don’t fit individual needs

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5
Q

Hypothesis of overstimulation

A

Disrupts sequencing of normal cns maturation

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6
Q

Evaluations if programs that stimulate

A

Self-Eval without detecting detrimental effects

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7
Q

Gymboree claim

A

Show improvements in :
Fundamental movements , switching from different modes of locomotion, body positions, socializing, expressing imagination

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8
Q

Results for kids via survey

A

Less passive and dependent, better coordination, social skills .

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9
Q

Swim programs infants and preschoolers

A

Starting younger does not help progression. Most 5yrs old, some 4yrs

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10
Q

Drown proofing

A

Cannot be accomplished

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11
Q

Exploration and enjoyment paramount

A

Swimming

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12
Q

Hyponatremia

A

Water intoxication - body’s electrolytes reduced and kidneys cannot filter excess fluid

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13
Q

Giardia

A

Parasite develops cysts in intestinal tract

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14
Q

Giardia causes

A

Diarrhea transmitted through pool waters

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15
Q

Suzuki

A

Listen and play

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16
Q

Start Suzuki at ages

A

2-3

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17
Q

Passive learning (Suzuki)

A

Listening before pick up violin, similar to language

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18
Q

2-2 1/2 yrs (Suzuki)

A

Child starts and is motivated to ask parent for v

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19
Q

Head start

A

Combat disadvantaged child falling behind

20
Q

Social competence

A

Child’s daily ability to deal with present envt as well as school and life for the longer term

21
Q

Research from head start

A

Closing gap, social skills improved, showed greatest gains

22
Q

Infant walkers

A

May delay onset of walking, crawling

23
Q

Johnny and Jimmy

A

Johnny- toys, stimulation

Jimmy- few toys, minimal motor stimulation

24
Q

Bike stimulation j&j

A

Johnny- 11 months old intro, 8 mo no interest, 2 months master
Jimmy- 22 months learned quickly

25
Q

Skating

A

Johnny- less than 1 yr -good
Jimmy- 22 mo, not good
Both decreased ability when 3 yrs

26
Q

Slopes

A

Johnny - better, adventurous

Jimmy-cautious

27
Q

Jump

A

Johnny- easily

Jimmy- scared

28
Q

Jimmy attitude

A

Jealous, dependent on mother

29
Q

Johnny attitude

A

Self confident, too brave, unaggressive , impersonal

30
Q

Level of fixity

A

How well established a skill is when it’s discontinued

31
Q

Factors affecting motor development

A

Attitude, practice, growth, readiness, level of fixity

32
Q

Deprivation

A

Type, length, time, severity

33
Q

Deprivation dwarfism

A

In hospitals- fail to gain weight, respiratory problems, emotional deprivation , speech retardation,

34
Q

18 post pubertal participants

A

Grew in stature, but not achieve avg height

35
Q

Harsh early circumstances can lead to reduced growth

A

.

36
Q

Deprivation dwarfism messages to

A

hypothalamus which controls secretion of growth hormone somatotropin

37
Q

Anna

A

Died at 11, age of 2-3 yr old

38
Q

Found in France at 11 yrs, guttural sounds, , inattentive, only words expressing pleasure, little affection

A

Victor, died at 40 yrs

39
Q

Critical periods

A

Time of particular or maximum sensitivity to environmental stimuli

40
Q

Readiness

A

Est of min characteristics necessary for a particular human behavior to be acquired

41
Q

Catch-up

A

Human power to stabilize and return to predetermined behavior /growth pattern after being pushed off trajectory

42
Q

Nottebohm study

A

Birds hearing song from 10 mo-1 yr critical

After this, many never optimally develop

43
Q

Elements of critical periods

A

State of readiness
Time limit
Effects of stimulation during critical period creates permanent imprint
There are critical periods for all aspects of human behavior

44
Q

Readiness

A

Filipino children study done degree if catch up is likely for most during childhood

45
Q

Harlow

A

Monkeys isolated longer worse effects