Chapter 5 Flashcards

1
Q

is one of the most widely used features in the internet. It allows you to send and receive messages to and from anyone.

A

Email

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2
Q

is a two-way communication channel that allows individuals to quickly send a message to another person or a group of people.

A

Texters

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3
Q

is an online journal or informational website displaying information in the reverse chronological order.

A

Blogs

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4
Q

is an online discussion area which users with similar interests discuss topics which conversations or discussions are available in the form of posted messages.

A

Message Boards

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5
Q

are a specific type of social media designed for people to find romantic partners and friends.

A

Online Dating

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6
Q

are virtual communities where users can create individual public profiles, interact with real-life friends, and meet other people based on shared interests.

A

Social Networking Sites

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7
Q

often carry a social dimension.

A

Games and Entertainment

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8
Q

Short for mobile applications.

A

Apps

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9
Q

sometimes called “relationship networks,” help people and organizations connect online to share information and ideas.

A

Social Networks

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10
Q

give people and brands a place to find and share media online, including photos, video, and live video.

A

Media Sharing Networks

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11
Q

One of the oldest type of social medias. These networks can be excellent resources for market research,.

A

Discussion forums

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12
Q

help people discover, save, share, and discuss new and trending content and media. These networks can be highly effective for driving brand awareness, customer engagement, and website traffic.

A

Bookmarking and content curation networks

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13
Q

give people a place to review brands, businesses, products, services, travel spots, and just about anything else.

A

Consumer Review Networks

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14
Q

give people and brands tools to publish content online in formats that encourage discovery, sharing, and commenting.

A

Blogging and publishing networks

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15
Q

make ecommerce engaging by adding a social element.

A

Social Shopping Networks

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16
Q

take a more targeted approach than the big social networks do by focusing solely on single subjects.

A

Interest-based networks

17
Q

also called “collaborative economy networks,” connect people online for the purpose of advertising, finding, sharing, buying, selling, and trading products and services.

A

‘Sharing Economy’ Networks

18
Q

While major social networks are making increasing efforts to hold users accountable for their social activity, these sites go the other way and allow users to post content anonymously.

A

Anonymous Social Networks

19
Q

is a physical or mental competition conducted according to rules with the participants in direct opposition to each other.

A

Game

20
Q

is an interactive program enabling one or multiple players to engage with the content primarily for entertainment purposes.

A

Digital Game

21
Q

The starting point of digital games where computers are still young and with growing potentials.

A

Inception Stage

22
Q

was recognized as the first game machine

A

The mathematical game of Nim

23
Q

considered as the first game system developed for commercial and home consumption.

A

Brown Box

24
Q

known as the father of video games.

A

Ralph Baer

25
Q

defined as an amusement center having coin-operated games.

A

Arcade

26
Q

is a computer specifically designed for gaming consumption.

A

Game consoles

27
Q

3 main brands of game console sold in the market:

A

*Sony PlayStation
*Microsoft Xbox
*Nintendo Switch

28
Q
A