Chapter 4: Objects--Vocab Flashcards

1
Q

accidental viewpoint

A

A viewing position that produces some regularity in the visual image that is not present in the world (e.g., the sides of two independent objects lining up perfectly).

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2
Q

agnosia

A

A failure to recognize objects in spite of the ability to see them. Agnosia is typically due to brain damage.

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3
Q

ambiguous figure

A

A visual stimulus that gives rise to two or more interpretations of its identity or structure.

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4
Q

Bayesian approach

A

A way of formalizing the idea that our perception is a combination of the current stimulus and our knowledge about the conditions of the world—what is and is not likely to occur. The Bayesian approach is stated mathematically as Bayes’ theorem—P( A|O) = P( A) × P(O| A)/P(O)—which enables us to calculate the probability (P ) that the world is in a particular state ( A) given a particular observation (O).

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5
Q

congenital prosopagnosia

A

A form of “face blindness” apparently present from birth, as opposed to “acquired prosopagnosia,” which would typically be the result of an injury to the nervous system.

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6
Q

double dissociation

A

The phenomenon in which one of two functions, such as hearing and sight, can be damaged without harm to the other, and vice versa.

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7
Q

entry-level category

A

For an object, the label that comes to mind most quickly when we identify it (e.g., “bird”). At the subordinate level, the object might be more specifically named (e.g., “eagle”); at the superordinate level, it might be more generally named (e.g., “animal”).

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8
Q

extrastriate body area (EBA)

A

A region of extrastriate visual cortex in humans that is specifically and reliably activated by images of the body other than the face.

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9
Q

extrastriate cortex

A

The region of cortex bordering the primary visual cortex and containing multiple areas involved in visual processing.

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10
Q

feed-forward process

A

A process that carries out a computation (e.g., object recognition) one neural step after another, without need for feedback from a later stage to an earlier stage.

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11
Q

figure-ground assignment

A

The process of determining that some regions of an image belong to a foreground object (figure) and other regions are part of the background (ground).

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12
Q

fusiform face area (FFA)

A

A region of extrastriate visual cortex in humans that is specifically and reliably activated by human faces.

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13
Q

geon

A

In Biederman’s recognition-by-components model, any of the “geometric ions” out of which perceptual objects are built.

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14
Q

Gestalt

A

In German, literally “form.” In perception, a school of thought stressing that the perceptual whole could be greater than the apparent sum of the parts.

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15
Q

Gestalt grouping rules

A

A set of rules describing which elements in an image will appear to group together. The original list was assembled by members of the Gestalt school of thought.

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16
Q

global superiority effect

A

The finding in various experiments that the properties of the whole object take precedence over the properties of parts of the object.

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17
Q

good continuation

A

A Gestalt grouping rule stating that two elements will tend to group together if they seem to lie on the same contour.

18
Q

heuristic

A

A mental shortcut.

19
Q

homologous regions

A

Brain regions that appear to have the same function in different species.

20
Q

illusory contour

A

A contour that is perceived even though nothing changes from one side of it to the other in an image.

21
Q

inferotemporal (IT) cortex

A

Part of the cerebral cortex in the lower portion of the temporal lobe, important in object recognition.

22
Q

lesion

A
  1. (n) A region of damaged brain. 2. (v) To destroy a section of the brain.
23
Q

middle (midlevel) vision

A

A loosely defined stage of visual processing that comes after basic features have been extracted from the image (low-level, or early, vision) and before object recognition and scene understanding (high-level vision).

24
Q

middle temporal area (MT)

A

An area of the brain thought to be important in the perception of motion.

25
Q

naïve template theory

A

The proposal that the visual system recognizes objects by matching the neural representation of the image with a stored representation of the same “shape” in the brain.

26
Q

Necker cube

A

An outline that is perceptually bi-stable. Unlike the situation with most stimuli, two interpretations continually battle for perceptual dominance.

27
Q

nonaccidental feature

A

A feature of an object that is not dependent on the exact (or accidental) viewing position of the observer.

28
Q

parahippocampal place area (PPA)

A

A region of extrastriate visual cortex in humans that is specifically and reliably activated more by images of places than by other stimuli.

29
Q

parallelism

A

A rule for figure-ground assignment stating that parallel contours are likely to belong to the same figure.

30
Q

prosopagnosia

A

An inability to recognize faces.

31
Q

proximity

A

A Gestalt grouping rule stating that the tendency of two features to group together will increase as the distance between them decreases.

32
Q

recognition-by-components model

A

Biederman’s model of object recognition, which holds that objects are recognized by the identities and relationships of their component parts.

33
Q

relatability

A

The degree to which two line segments appear to be part of the same contour.

34
Q

similarity

A

A Gestalt grouping rule stating that the tendency of two features to group together will increase as the similarity between them increases.

35
Q

structural description

A

A description of an object in terms of the nature of its constituent parts and the relationships between those parts.

36
Q

structuralism

A

A school of thought believing that complex objects or perceptions could be understood by analysis of the components.

37
Q

surroundedness

A

A rule for figure-ground assignment stating that if one region is entirely surrounded by another, it is likely that the surrounded region is the figure.

38
Q

symmetry

A

A rule for figure-ground assignment stating that symmetrical regions are more likely to be seen as figure.

39
Q

texture segmentation

A

Carving an image into regions of common texture properties.

40
Q

viewpoint invariance

A
  1. A property of an object that does not change when observer viewpoint changes. 2. A class of theories of object recognition that proposes representations of objects that do not change when viewpoint changes.
41
Q
A