Chapter 4: motivation and affect Flashcards

1
Q

motivation is

A

gap of your ideal (where you want to be ) vs present state (where you are)

  • gap leads to tension/ dissonance and we are driven to lower this gap
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2
Q

consumption specific needs

A

need for affiliation

need for power

need for uniqueness

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3
Q

consumer are motivated to satisfy either—- need

A

utilitarian needs (practical needs or functional) or
* tangible attributes of products
* ex: KM of gas, amount of fat, calories,

hedonic needs (emotional)
* relies on subjectivity and intangible details
* as the amount of stuff that people accumulate goes up individuals want consumption experiences that give hedonic value

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4
Q

do we all have the same needs?

A

o Way need is satisfied is based on unique history of individual and culture

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5
Q

want

A

is the manifestation of a need

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6
Q

motivational theories

A

drive
expectancy

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7
Q

drive theory

A

want to get away from unpleasant state by restoring balance

Focuses on biological needs that produce state of arousal
 Ex: stomach grumbling
o Individuals are driven to reduce the tension caused by this physiological arousal
o Homeostasis
 : body goal to return to a balanced state
o Behaviours that are successful in reducing the drive will tend to be repeated
 Ex: eat chips too fast and get indigestion will not repeat this action
o Issues
 Does not explain some human behaviour
 Ex: going for a fancy dinner later will not eat earlier even if it you are hungry now

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8
Q

expectancy theory

A

thought are behind behaviour

: behaviour is largely shaped by expectations of achieving desirable outcomes rather then pushed from within
o Cognitive factors
o People choose one consumption over another because they choose one with more positive consequences
o Positive consequences could include money or social status
 Ex: buy Rolex because the watch is a status symbol

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9
Q

what is constant if your drive or expectancy theory

A

individuals motives will have both strength an direction

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10
Q

motivational strength

A

 Degree which a person is willing to expend energy to reach one goal as opposed to another
 Motivation depends on distance between present data and goal
* Ex: more motivated to eat if have not in 24 hours vs 2 hours

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11
Q

motivational direction

A

 Sense they are targeted toward some specific goal that is desired to satisfy a need
 Most goals can be reached by a number of routes

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12
Q

valance

A

 Goal has valence which can be + or –
 + goal is one toward the consumption experience
 - goal as sometimes consumers are motivated to avoid a negative outcome
* Ex; common is social rejection which mouthwash and deodorant rely on

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13
Q

self-regulation

A

ability to act in long term best interest in way consistent with deepest values

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14
Q

motivational conflicts

A

Approach-approach conflict
- Must choose between two desirable alternatives
- Ex: going home for the holidays or going on vacation with friends
- Both are positive but decision is made based on which goal the individual is most motivated toward

Approach-Avoidance conflict
- Many consumption experiences we engage in have negative consequences attached to them and positive consequences
- Ex; Accept dream job but get paid less
- Solution is to make the bad thing appear not so bad such as electric cars or weight watchers snacks

Avoidance-avoidance conflict
- 2 undesirable alternatives
- Marketers need to address this conflict giving unseen benefits of choosing one
- Ex: buying new car or putting more money in old car when saving money
o Could emphasize special credit plans to ease paying of new car payment

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15
Q
  • Theory of cognitive dissonance
A

o :people have need for consistency in their lives and that a state of tension is related when beliefs or behaviour conflicts with one another which can be solved by eliminating unpleasant tension
o Ex: animal lover but enjoys meet (2 belief that conflict) could try to satisfy one or buy meat that is humanely raised

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16
Q
  • Post decision dissonance
A

o Can arise when consumer must choose between 2 bad products
o Through having to choose customer does not get the benefit of the other creating an unpleasant state

17
Q

consumer involvement is based on

A

inherent needs
values
interests

18
Q

levels of involvement

A

high such as cars or computes jewellery sports equipment

low such as groceries cleaners candy liquor

19
Q

best media for high involvement

A

print, online, longer videos that are image based

20
Q

best media for low involvement

A

short video, point of sale reminder

21
Q

inertia vs flow state

A

Inertia
 :where decision are made by habit due to consumers lack of motivation to consider alternative
 At low end of involvement

Flow state
 When consumers are truly involved with an object
- high involvment

22
Q

how to increase involvement

A

Appeal to hedonic needs
* Ads with sensory appeal generate higher levels of involvement

Use novel stimuli
* Sudden silence, unusual cinematography, or unexpected moves

Use prominent stimuli
* Loud music or fast action that stand out in print or online format
* Larger ads get more attention and ads in colour do to

Include celebrity
* Give personal relevance

Build a bond with consumers
* Create ongoing relationship with them
 Actually get consumers involved

23
Q

primary vs secondary demand

A

primary= industry level demand
ex: milk industry

secondary demand = the brands demand

24
Q

Affect

A

emotionally laden states at varying intensities

25
Q

low moderate and high affect

A

low ; valence (+/ -) evaluation

moderate: mood state

High: emotions (guilt, happiness)