Chapter 4 Belch & Belch Flashcards

1
Q

Consumer behavior

A

The process and activities people engage in when searching for, selecting, purchasing, using, evaluating and disposing of products and services to satisfy their needs and desires

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2
Q

Consumer purchase decision process stages (CDMP)

A
  1. Problem recognition
  2. Information search
  3. Alternative evaluation
  4. Purchase decision
  5. Post-purchase evaluation
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3
Q

Relevant internal psychological processes (RIPP) with the consumer purchase decision process

A
  1. Motivation
  2. Perception
  3. Attitude formation
  4. Integration
  5. Learning
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4
Q

Stage 1 CDMP

A

Problem recognition = the consumer perceives a need and becomes motivated to solve the problem

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5
Q

Sources of problem recognition

A
  1. out of stock
  2. dissatisfaction (not fitting)
  3. new needs/wants (new financial situation)
  4. related products
  5. marketer-induced (novelty seeking behavior)
  6. new products (innovative products)
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6
Q

Stage 2 CDMP

A

Search for information =
a. internal (scan information stored in memory)
b. external (internet, personal sources, public sources, personal experience)

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7
Q

Stage 3 CDMP

A

Evaluation of alternatives = consumer compares various brands he or she identified as being capable of solving the consumption problem and satisfying the needs or motives that initiated the decision process

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8
Q

Psychoanalytic theory

A

consumers’ motivations for purchasing are often very complex and unclear to the casual observer and to the consumers themselves. many motives for purchase may be driven by deep motives one can determine only by probing the subconscious

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9
Q

Solution to encounter psychoanalytic theory

A

Motivation research in marketing (qualitative research). Critique = small sample size, too vague, lack of experimental validation

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10
Q

Evaluative criteria (stage 3)

A
  1. functional consequences (objective, directly experienced)
  2. psychosocial consequences (subjective, how a product makes you feel)
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11
Q

Stage 4 CDMP

A

Purchase decision = purchase intentions are generally based on a matching of purchase motives with attributes or characteristics of brands under consideration.

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12
Q

Time delay

A

Once a consumer chooses which brand to buy, he or she must still implement the decision and make the actual purchase. There is time delay because additional decisions may be needed, such as when to buy, where to buy and how much money to spend

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13
Q

Stage 5 CDMP

A

Post-purchase evaluation = after using the product or service the consumer compares the level of performance with expectations and is either satisfied or dissatisfied

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14
Q

Cognitive Dissonance (stage 5)

A

a feeling of psychological tension or postpurchase doubt that a consumer experiences after making a difficult purchase choice.

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15
Q

Stage 1 RIPP

A

Motivation = factors that compel a consumer to take a particular action. Two theories:
1. hierarchy of needs
2. psychoanalytic

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16
Q

Hierarchy of needs

A

Five basic levels of human needs:
1. physiological needs (hunger, thirst)
2. safety needs (security, protection)
3. social needs (sense of belonging, love)
4. esteem needs (self-esteem, recognition, status)
5. self-actualization needs (self-development and realization)

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17
Q

Stage 2 RIPP

A

Perception = the process by which an individual receives, selects, organizes and interprets information to create a meaningful picture of the world. Perception is an individual process; it depends on internal factors such as beliefs, experiences, needs and moods

18
Q

Three distinct processes of perception

A
  1. sensation (direct response of the senses)
  2. selecting information (psychological inputs)
  3. interpreting information (filtering process)
19
Q

Selective perception

A

Occurs as consumers choose whether or not to make themselves available to information.

20
Q

Selective perception process

A
  1. Exposure
  2. Attention
  3. Comprehension
  4. Retention
21
Q

Mnemonics (stage 2 RIPP)

A

symbols, rhymes, associations and images that assist in the learning and memory process are helpful to remember something

22
Q

Subliminal perception

A

the ability to perceive a stimulus that is below the level of conscious awareness

23
Q

Stage 3 (RIPP)

A

Attitude formation = attitude is a consumer’s evaluation of an object and represents positive or negative feelings and behavioral tendencies.

24
Q

Multiattribute model (stage 3 RIPP)

A

views an attitude object such as a product or brand as possessing a number of attributes that provide the basis on which consumers form their attitudes

25
Q

Salient beliefs (stage 3 RIPP)

A

beliefs concerning specific attributes or consequences that are activated and form the basis of an attitude

26
Q

Stage 4 (RIPP)

A

Integration = the way product knowledge, meanings and beliefs are combined to evaluate two or more alternatives. Analysis of the integration process focuses on the different types of decision rules or strategies consumers use to decide among purchase alternatives

27
Q

Affect referral decision rule

A

consumers make a selection on the basis of an overall impression or summary evaluation of the various alternatives under consideration. (e.g.: Gilette’s ‘the best a man can get’)

28
Q

Stage 5 (RIPP)

A

Learning = the process by which individuals acquire the purchase and consumption knowledge and experience they apply to future related behavior

29
Q

Behavioral learning theories (stage 5 RIPP)

A

emphasize the role of external, environmental stimuli in causing behavior; they minimize the significance of internal psychological processes. Behavioral learning theories are based on the stimulus-response orientation (S-R)

30
Q

Stimulus-Response orientation (stage 5 RIPP)

A

The premise that learning occurs as the result of responses to external stimuli in the environment.
- classical conditioning
- operant conditioning

31
Q

Classical conditioning (Pavlov)

A

assumes that learning is an associative process with an already existing relationship between a stimulus and a response. The individual is passive

32
Q

Operant conditioning

A

the individual must actively operate or act on some aspect of the environment for learning to occur. Operant conditioning is sometimes referred to as instrumental conditioning because the individual’s response is instrumental in getting a positive reinforcement (reward) or negative reinforcement (a form of reward that occurs when a negative outcome is removed when the desired behavior is performed)

33
Q

Reinforcement

A

the reward or favorable consequence associated with a particular response. Two concepts:
1. schedules of reinforcement
2. shaping

34
Q

Schedules of reinforcement (2 concepts of reinforcement)

A

Learning occurs most rapidly under a continuous reinforcement schedule, in which every response is rewarded - but the behavior is likely to cease when the reinforcement stops. Learning occurs more slowly but lasts longer when a partial or intermittent reinforcement schedule is used and only some of the individual’s responses are rewarded.

35
Q

Shaping (2 concepts of reinforcement)

A

The reinforcement of successive acts that lead to a desired behavior pattern or response.

36
Q

Cognitive learning theory

A

rejects the idea that learners are passive and simply react to stimuli in the environment.

37
Q

External factors that may influence consumer decision making

A
  1. culture
  2. subculture
  3. social class
  4. reference groups
  5. situation determinants
38
Q

Reference groups (external factors CDMP)

A
  1. aspirational (=to which we might like to belong)
  2. associative (=whom we view as being our equals)
  3. dissociative (tow which we do not wish to belong)
39
Q

Situational determinants (external factors CDMP)

A

= the specific situation in which consumers plan to use the product or brand
1. specific usage situation (=circumstance in which the product will be used)
2. purchase situation (=the environment operating at the time of the purchase)
3. communications situation (=condition in which an advertising exposure occurs)

40
Q
A