Chapter 4 Flashcards

1
Q

Consumer Decision Making Process

A
Problem recognition ( motivation)
Info search (perception)
Alternative evaluation (attitude formation)
Purchase decision (Decision rules)
Post purchase evaluation ( satisfaction)
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2
Q

Sources of problem recognition

A

( w/out marketers involvement)
out of stock
new needs or wants ( new baby)

(w marketers involvement)
market induced recognition(buying a certain car suggest)
new products ( new iPhones)

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3
Q

Maslow’s hierarchy of needs

A
Self actualization (self fulfillment)
Ego ( status, self respect)
social (friendship)
safety and security 
physiological (food, water, sex)
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4
Q

information search

A

internal and external

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5
Q

selective perception process

A

selective exposure
selective attention
selective comprehension
selective retention

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6
Q

evaluation of alternatives

A

all available brands vs. evoked set of brands

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7
Q

kinds of reminder advertising

A

Build brand awareness and keep the brand name in front of consumers– “mindshare marketing”

Remind consumers about the brand when a certain purchase situation occurs

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8
Q

Fishbein’s Multiattribute Model

A

attitude towards brand = sum of number of attributes considered (X) belief ant brands performance (X)importance attached to attribute

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9
Q

ways to change attitudes

A
  • Change beliefs about an important attribute’
  • Change perception of the importance of an attribute
  • Add a new attribute
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10
Q

Purchase Decision and Evaluation

A

•Heuristics: simplified decision rules

•Affect referral decision rule
oSelection is made on the basis of overall impression or summary evaluation of the various alternatives under consideration

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11
Q

Post Purchase Evaluation (Expectancy-disconfirmation model:)

A
satisfaction= performance met expectations
dissatisfaction= performance did not meet expectations
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12
Q

How promotional campaigns can change consumer attitudes according to the multiattribute attitude model

A

Belief score and importance score

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13
Q

4 ENCODING FORMATS

A

verbal, graphics, musical, and animation

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14
Q

elements in communication process

A

source>encoding> channel message>decoding>receiver

  • goes from sender to reciever
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15
Q

four traditional models of the response process and their correspondent marketing contexts

A

AIDIA(attention, interest, desire action) PERSONAL SELL
Heriachy of affects model; ADVERTISING
innovation adoption model; NEW PRODUCT
info processing model;ADVERTISING

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16
Q

six categories of consumer cognitive responses

A

MESSAGE THOUGHTS: counter arguments and support arguments

Source oriented thoughts:source derogation and bolstering

Ad execution thoughts : Negative and positive thoughts

17
Q

Source attributes (and dimensions) and the persuasion process

A

Source attribute and process
credibility >internalization
attractiveness>identification
power > compliance

18
Q

Benefits of using humor appeals

A

Increases attention
Increases recall
Puts you in a good mood
Relate humor with key of product brand message

19
Q

When is using comparative messages appropriate

A

Used by smaller brands to put themselves on the map shows they are better than other company

20
Q

The meaning transfer model and the risk of using celebrities as spokespersons

A

Will influence how product is viewed. If celeb gets into scandal its bad for brand

21
Q

Attractiveness dimensions

A

similarity, familiarity, and likability

22
Q

credibility dimension

A

trustworthiness and expertise