Chapter 4 Flashcards

1
Q

What is a bit?

A

A single binary digit: 1 or 0

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2
Q

How many bits in a byte?

A

8 bits

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3
Q

How many bits in a nibble?

A

4 bits

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4
Q

How many bytes in a kilobyte?

A

1024 bytes

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5
Q

How many kilobytes in a megabyte?

A

1024 kilobytes

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6
Q

How many megabytes in a gigabyte?

A

1024 megabytes

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7
Q

How many gigabytes in a Terabyte?

A

1024 gigabytes

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8
Q

Binary

A

Base 2 number system, used by computers, uses the digits 0 and 1 only.

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9
Q

Denary/Decimal

A

Base 10 number system, how we normally count, uses digits 0 to 9.

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10
Q

Hexadecimal

A

Base 16 number system used by humans to represent groups of four bits at a time. Uses digits 0 to F.

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11
Q

Overflow

A

When the result of a numeric calculation is too large to be stored in the space reserved for that type of data.

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12
Q

Character set

A

The set of symbols that can be represented by a computer. The symbols are called characters and can be letters, digits, space, punctuation marks and some control characters such as “Escape”. Each character is represented by a numerical code that is stored as a binary integer.

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13
Q

ASCII

A

American Standard Code for Information Interchange: a 7-bit character set used by PCs. (There is also an extended ASCII character set that uses 8 bits.)

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14
Q

EBCDIC

A

Extended Binary Coded Decimal Interchange Code: an 8-bit character set used by older mainframes.

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15
Q

Unicode

A

A 16-or 32-bit character set that allows many more characters to be coded.

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16
Q

Bitmap Image

A

An image that has been stored as a series of values per pixel. The colour of each individual pixel is stored in a file.

17
Q

Vector Graphic

A

An image file that is made up of lines and shapes that have certain properties,for example, a line may have the following properties: start-point, end-point, line colour, line thickness, line style. The properties of each shape are stored in a file to make up the image.

18
Q

Pixel

A

Short for picture element. It is the smallest component of a bitmapped image.

19
Q

Colour Depth

A

The number of bits used to represent the colour of a single pixel in a bitmappedimage. Higher colour depth gives a broader range of distinct colours. For example,an image stored as a .gif file uses 8 bits per pixel so the image could use 256different colours.

20
Q

Resolution

A

The number of pixels in an image expressed as:the-number-of-pixels-across x the-number-of-pixels-down e.g. 400 x 600. Effectively this describes the pixel density.

21
Q

Metadata

A

Data about data. In the case of image files metadata is the data the computer needs to interpret the image data in the file, for example: resolution, colour depth and image dimensions.

22
Q

Analogue

A

A continuously changing wave such as natural sound.

23
Q

Digital

A

Data that is made up of separate values. How data is stored on a computer.

24
Q

Sample Rate

A

The number of times per second that the sound wave is measured. The higher the rate the more accurately the sound wave is represented.

25
Sample Interval
The time gap between measurements of the sound wave being taken. Anotherway of expressing the sampling rate.
26
Sample Resolution
The number of bits used to store the value of each sample. The greater the number of bits the more accurately the value is stored.
27
ADC
Analogue to Digital converter: takes real-world analogue data and converts it to a binary representation that can be stored on a computer.
28
Instruction Set
The group of instructions available for a specific processor to use. The number of instructions available will depend on the number of bits used. For example, with 4bits there could potentially be 16 different instructions.
29
Opcode
The group of bits in a machine code (binary) instruction that represents the operation (instruction) such as ADD, STORE or BRANCH.
30
Operand
A data value or an address that is part of a machine code instruction.
31
Compiler
Systems software that converts a program written in a high level programminglanguage into machine code (binary).
32
Machine Code
Program instructions that have been converted into a form that the computer can execute. A machine code instruction typically has an opcode and an operand in binary.
33
High Level Programming Language
A programming language written in constructs using language we can understand.Languages include Delphi, Visual Basic, Java and C++.