Chapter 4 Flashcards

1
Q

Motivation

A

Refers to the processes that cause people to behave as they do.

(Occurs when a need is aroused).

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2
Q

Goal

A

A consumer’s desired end state.

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3
Q

Drive

A

The desire to satisfy a biological need to reduce physiological arousal

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4
Q

Expectancy Theory

A

Suggest the behaviour is largely pulled by expectations of achieving desirable outcomes.

(We choose one product over another because we expect this choice to have a more positive consequence on us)

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5
Q

Want

A

The particular for of consumption used to satisfy a need.

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6
Q

Involvement

A

A persons perceived relevance of the object based on their inherent needs, values and interests.

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7
Q

Inertia

A

Where decisions are made out of habit because the consumer lacks the motivation to consider alternatives.

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8
Q

Flow state

A

When consumers are truly involved with a product, an ad, or a website, they enter into this optimal experience.

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9
Q

Happiness

A

A mental state of well-being characterized by positive emotions.

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10
Q

Envy

A

A negative emotion associated with the desire to reduce the gap between oneself and someone who is superior on some dimension.

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11
Q

Guilt

A

An individual’s unpleasant emotional state associated with possible objections to his or her actions, inactions, circumstances, or intentions.

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12
Q

Need for achievement

A

value personal accomplishments; place a premium on products that signify success.

(Degree, the Sun Run, etc.)

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13
Q

Need for affiliation

A

Need for relevant products and services to alleviate loneliness.

(Facebook)

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14
Q

Need for power

A

Control one’s environment. Focus on products that have mastery over surroundings.

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15
Q

Need for uniqueness

A

To assert one’s individual identity.

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16
Q

Embarrassment

A

Driven by a concern for what others around are thinking

17
Q

Purchase Situation Involvement

A

Differences that occur when buying the same object for different contexts.

18
Q

Approach-Approach Conflict

A

A person must choose between two desirable alternatives.

Choosing between two different concerts because you only have money for one

19
Q

Approach-Avoidance Conflict

A

When a person desires a goal but wishes to avoid it at the same time.

20
Q

Avoidance-Avoidance Conflict

A

A consumer may be faced with a choice between two undesirable alternatives.

21
Q

Product Involvement

A

Consumer’s level of interest in a product.

22
Q

Affect

A

The experience of emotionally-laden states, which can range from evaluations, to moods, to full-bown emotions.

23
Q

Drive Theory

A

Focusses on biological needs that produce unpleasant states of arousal.

(Such as your stomach grumbling during a morning class).

24
Q

Valence

A

The positivity or negativity of a goal.

25
Q

Message Involvement

A

The consumer is actively involved in processing the marketing message or in its creation.

26
Q

Name the levels on Maslow’s Hierarchy

A

(Bottom up)

  1. Physiological
  2. Safety
  3. Belongingness
  4. Ego needs
  5. Self-Actualization
27
Q

List three types of consumer involvement

A
  1. Product Involvement
  2. Message-Response Involvement
  3. Purchase Situation Involvement