Chapter 4 Flashcards
Motivation
Refers to the processes that cause people to behave as they do.
(Occurs when a need is aroused).
Goal
A consumer’s desired end state.
Drive
The desire to satisfy a biological need to reduce physiological arousal
Expectancy Theory
Suggest the behaviour is largely pulled by expectations of achieving desirable outcomes.
(We choose one product over another because we expect this choice to have a more positive consequence on us)
Want
The particular for of consumption used to satisfy a need.
Involvement
A persons perceived relevance of the object based on their inherent needs, values and interests.
Inertia
Where decisions are made out of habit because the consumer lacks the motivation to consider alternatives.
Flow state
When consumers are truly involved with a product, an ad, or a website, they enter into this optimal experience.
Happiness
A mental state of well-being characterized by positive emotions.
Envy
A negative emotion associated with the desire to reduce the gap between oneself and someone who is superior on some dimension.
Guilt
An individual’s unpleasant emotional state associated with possible objections to his or her actions, inactions, circumstances, or intentions.
Need for achievement
value personal accomplishments; place a premium on products that signify success.
(Degree, the Sun Run, etc.)
Need for affiliation
Need for relevant products and services to alleviate loneliness.
(Facebook)
Need for power
Control one’s environment. Focus on products that have mastery over surroundings.
Need for uniqueness
To assert one’s individual identity.