Chapter 3 (Vectors) Flashcards
Length of a vector (norm)
sqrt[(v1^2) + (v2^2) + … + (vn^2)]
What is a unit vector and how do you find the direction of a vector?
- Unit vector = vector of length 1
- Direction of a vector = [1/ ||v||] x v
–> unit vector in direction of vector
U (dot) V = ?
U (dot) V = ||U|| ||V|| cos (theta)
proj aU (projection of U on a) = ?
pro aU = [(U (dot) a)/ ||a||2)] x a
vector component of U orthogonal to a
U - proj aU
norm of proj aU = ?
[|U (dot) a|]/||a||2
distance between a point and a line
D = |axo + byo + czo + d|/sqrt[(a^2) + (b^2) + (c^2)]
Steps for plane passing through 3 points
- cross product of both vectors starting from one initial point
–> to find n - Point normal form
Steps for plane through one point and perpendicular to 2 planes
- cross product of n1 and n2 (of the two other planes)
–> to find n - Point normal form
Steps for plane through 2 point and perpendicular to one plane
- cross product of (L –> AB) and (P2) (since v // n2)
–> to find n - Point normal form
Vector equation of a plane
(p) = po + v1t1 + v2t2
–> v1 and v2 = noncollinear vectors
Vector equation of a line
p = po + vt
Parametric equation of a line
x = xo +ta
y = yo + tb
z = zo + tc
Intersection of (L) and (P)
- Entire line –> (L) is in (P)
–> (L) // (P) <–> v perp n
–> v (dot) n = 0 - Empty set –> (L) // (P) but outside of (P)
–> (L) // (P) <–> v perp n
–> v (dot) n =0 - Point –> (L) NOT // (P) and intersects (P)
–> v (dot) n NOT EQUAL to 0
Intersection of 2 (P)
- Line –> (P1) NOT // (P2)
–> n1 NOT // n2 - Plane –> (P1) // (P2) + coincides (identical!)
–> n1 // n2 - Empty set –> (P1) // (P2) BUT DON’T coincide
–> n1 // n2