Chapter 3-Terms Flashcards

0
Q

Binary number system

A

A system that uses only the two digits 0 and 1; used to represent numeric data in the computer’s internal memory

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1
Q

ASCII

A

A coding scheme used to represent character data; stands for American Standard Code for Information Interchange

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2
Q

Camel case

A

A naming convention that capitalizes only the first letter in the second and subsequent words in a memory location’s name

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3
Q

Character

A

A letter, a symbol, or a number that will not be used in a calculation

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4
Q

Character literal constant

A

One character enclosed in single quotation marks

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5
Q

Decimal number system

A

A system that represents numbers using the digits 0 through 9

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6
Q

Demoted

A

Refers to the conversion of a number from one data type to another data type that can store only smaller numbers

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7
Q

Empty string

A

Two quotation marks with no space between, like this “”

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8
Q

Fundamental data types

A

The basic data types built into the C++ language; also called primitive data types or built-in data types

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9
Q

Implicit type conversion

A

The process the computer follows when converting a numeric value to fit a memory location that has a different data type

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10
Q

Initializing

A

Assigning a beginning value to a memory location

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11
Q

Integer

A

A whole number; which is a number without a decimal place

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12
Q

Keyword

A

A word that has a special meaning in the programming language you are using

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13
Q

Literal constant

A

An item of data that can appear in a program instruction and be store in a memory location

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14
Q

Named constant

A

A memory location whose value cannot be changed while a program is running

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15
Q

Numeric literal constants

A

Numbers

16
Q

Promoted

A

Refers to the conversion of a number from one data type to another data type that can store larger numbers

17
Q

Real numbers

A

Numbers that contain a decimal place

18
Q

Runtime

A

Occurs while a program is running

19
Q

Statement

A

A C++ instruction that causes the computer to perform some action after being executed (processed) by the computer; all statements in C++ must end with a semicolon

20
Q

String literal constant

A

Zero or more characters enclosed in double quotation marks

21
Q

Syntax

A

The rules you need to follow when using a programming language; every programming language has its own syntax

22
Q

Text

A

A group of characters treated as one unit and not used in a calculation

23
Q

User-defined data type

A

A data added to the C++ language through the use of a class; an example is the string data type

24
Q

Variable

A

A memory location whose value can change (vary) while a program is running