Chapter 3 - motion Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Stopping distance

A

Thinking distance + braking distance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Effect of speed on thinking distance

A

It goes up in a linear relationship if we assume that reaction time remains the same

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Effect of speed on braking distance

A

It goes up in an exponential relationship (faster speed and takes longer)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Braking distance

A

The distance travelled by a vehicle from the moment the brake pedal is pressed until when it stops

Affected by:

  • Speed of the vehicle
  • Road conditions (wet,icy etc)
  • Condition of the vehicle (brakes,tyres etc)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Thinking distance

A

The distance travelled from the moment the driver sees the hazard until the moment they touch the brake

Affected by:

  • Speed of the vehicle
  • Distractions (mobile phones, radio etc)
  • Awareness (tiredness, alcohol, drugs etc)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Thinking distance equation

A

speed x reaction time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

acceleration with regards to displacement

A

v^2 - u^2
a = ————-
2s

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Free fall

A

An object which is accelerating under gravity with no other forces acting on it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Acceleration due to gravity

A

Denoted by g, given the unit ms-2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Projectile motion basics

A

The horizontal and vertical components of motion are independent from each other

No matter which direction something is released in it will always take the same amount of time to fall if it starts and ends at the same height

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Projectile motion rules if we assume there is no air resistance

A

Vertical velocity changes due to the acceleration due to gravity
The vertical displacement and time of flight can be calculated using SUVAT
Horizontal velocity remains constant

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Projectile motion when fired at an angle

A

Initial velocity = v
Horizontal comment = v cos(theta)
Vertical component = v sin(theta)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Proving that braking distance is directly proportional to speed squared

A
v^2 = u^2 + 2as
v = 0 so u^2 + 2as = 0
s = -u^2/2a
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

How to go about solving SUVAT questions?

A

Write down the letters of SUVAT and the information you have for each, use this to choose and potentially rearrange an equation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What does each letter in SUVAT mean?

A
s = displacement
u = initial velocity
v = final velocity
a = acceleration
t = time
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

SUVAT equations

A
v  = u + at
s = 1/2(v+u)t
v^2 = u^2 + 2as
s = ut + 1/2at^2
s = vt - 1/2at^2
17
Q

How to work out displacement from a v/t graph

A

Work out the area under the line

If curved count squares, counting all with over half below the curve

18
Q

Curve on a v/t graph

A

Upward means acceleration or decreasing deceleration

Downwards means deceleration or decreasing acceleration

19
Q

Lines on a v/t graph

A
Constant acceleration if upwards
No acceleration (constant velocity) if flat
Constant deceleration if downwards
20
Q

What do speed/velocity calculations give you?

A

The average value

21
Q

Instantaneous speed

A

The speed of an object at one point, find using a gradient at that point

22
Q

Symbol for speed or velocity

A

v

23
Q

Symbol for distance

A

x

24
Q

Distance/time graph

A

Gradient = speed
Upward curve = accelerating
Flat line = stationary
Downwards gradient = returning to start