Chapter 3 Flashcards

1
Q

Transduction

A

Same as sensation; turning info into a signal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Perception

A

Decoding of neural signals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is the process of perception? (Think of the sci model)

A

Stimulus –> energy properties (what makes stim) –> sensory absorption (what sense to use) –> percept

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are the 6 cues for object segmentation

A

Proximity, similarity, closure, good continuation, common movement, good form

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Binocular disparity

A

two eyes see two different things

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

familiar size

A

general knowledge of what size stuff is

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

linear perspective

A

lines getting thinner = more distant

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Motion Parallax

A

Things in the distance look like they aren’t moving

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Top down processing

A

What you know shapes how you see the world

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Bottom up processing

A

Start from the external world, take stuff in and use it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Gibsons Theory of Direct Perception

A

the environment gives us everything we need for perception

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Template Theory

A

Match what you see to what you know. Template is everything at every angle you know. You match stimulus/input to a template.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Feature Analysis Theory

A

Breaking things down into features and then identifying the combination of features presented to identify the object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is Pandemonium? What are the three parts of pattern recognition?

A

A model of pattern recognition; data, cognitive demon that examines pattern, decision demon that identifies if there is a feature we want to see

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Pattern Recognition Model

A

Parallel distributed processing to do feature analysis - some letters just CAN’T follow some combinations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Recognition by Components

A

Go through your mental library of possible parts, identify its components by breaking object down.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Geons

A

the 36 possible 3D shapes that make up every object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Ventral Pathway

A

“what”; along bottom of brain towards the inferior temporal lobe; identifies shape, colour, identity

19
Q

Dorsal Pathway

A

“where”; along top of brain towards parietal; responsible for processing the spatial aspects of visual info such as movement and location

20
Q

Fusiform Area

A

Responsible for facial recognition. Damage to it results in prospognosia (face blindness).

21
Q

Grebels & grebel experts

A

Screwed up facial representations; grebal experts activate the fusiform area for grebels AFTER they have learned to see them as faces

22
Q

Associative Visual Agnosia & where is the damage?

A

Describes but cant ID an object; ventral damage

23
Q

Akinetopsia & where is the damage?

A

motion blindness; dorsal damage

24
Q

Feedforward Connection

A

From the PVC to the pathways; bottom up processing; influence of environment on perceptual experience

25
Feedback Commection
From pathways to PVC; top down processing; influence of knowledge and expectations on perceptual experience.
26
Parahippocampal Region
Area along ventral stream responsible for place recognition
27
Extrastriate Region
Area along ventral stream responsible for body part recognition
28
Contrast Energy
relative ease with which a stimulus can be differentiated from the background
29
Squelching
tendency of our nervous system to inhibit the processing of unclear features
30
Multiple Trace Model
Traces of every experience are stored in short term memory, no matter how repetitive the event
31
Probe
Snapshot in primary memory that can activate memory traces in secondary memory
32
Context Effect
perception based on knowledge - done via neurons in the PVS
33
Gestalt said what about perception
That it was holistic (focused on the whole) and followed 4 principles
34
What are the 4 Gestalt principles
Similarity, proximity, symmetry, parallelism
35
Denotivity
the degree to which an object had meaning to an observer
36
Patient DF
The card slot example - visual agnosia
37
What do you call a change in visual information as someone moves?
Transformation; optic flow field
38
Visual prepotency
more emphasis on visual to compensate for its sensory weakness
39
Modality Appropriateness
different senses are better at detecting different stimuli, and are hence better used at different times
40
McGurk Effect
how visual input can change auditory perception, so that the percept is something made up; ga/da/ba
41
Apperceptive agnosia
A form of visual agnosia in which a person cannot reliably name, match, or discriminate visually presented objects, despite adequate elementary visual function (visual fields, acuity, and color vision).
42
Associative agnosia
A form of visual agnosia in which a person cannot use the derived perceptual representation to access stored knowledge of the object’s functions and associations but is able to copy and match the drawing even though unable to identify it.
43
Asterognosis
The inability to recognize an object by touch