Chapter 3 Flashcards

1
Q

attribute

A

Some state or value that belongs to a particular object. For example, tess has a color.

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2
Q

canvas

A

A surface within a window where drawing takes place.

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3
Q

control flow

A

See flow of execution in the next chapter.

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4
Q

for loop

A

A statement in Python for convenient repetition of statements in the body of the loop.

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5
Q

loop body

A

Any number of statements nested inside a loop. The nesting is indicated by the fact that the statements are indented under the for loop statement.

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6
Q

loop variable

A

A variable used as part of a for loop. It is assigned a different value on each iteration of the loop.

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7
Q

instance

A

An object of a certain type, or class. tess and alex are different instances of the class Turtle.

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8
Q

method

A

A function that is attached to an object. Invoking or activating the method causes the object to respond in some way, e.g. forward is the method when we say tess.forward(100).

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9
Q

invoke

A

An object has methods. We use the verb invoke to mean activate the method. Invoking a method is done by putting parentheses after the method name, with some possible arguments. So tess.forward() is an invocation of the forward method.

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10
Q

module

A

A file containing Python definitions and statements intended for use in other Python programs. The contents of a module are made available to the other program by using the import statement.

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11
Q

object

A

A “thing” to which a variable can refer. This could be a screen window, or one of the turtles we have created.

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12
Q

range

A

A built-in function in Python for generating sequences of integers. It is especially useful when we need to write a for loop that executes a fixed number of times.

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13
Q

terminating condition

A

A condition that occurs which causes a loop to stop repeating its body. In the for loops we saw in this chapter, the terminating condition has been when there are no more elements to assign to the loop variable.

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