Chapter 3 Flashcards

1
Q

Define: physical symbol system

A

It operates on a finite set of physical tokens called symbols, which are a component of a larger physical entity called a symbol structure or symbolic expression; it also consists of a set of operators that can create, modify, duplicate or destroy symbols; some sort of control is also required to select at any given time some operation to apply; a physical symbol system produces an evolving or changing collection of expressions which represent or designate entities in the world (as a result, the symbol manipulations performed by a PSS permit new meanings to be derived)

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2
Q

Where did the disembodied mind hypothesis originate, and what was its evidence?

A

From Descartes as a reaction against scholasticism; employing extreme scepticism, Descartes questioned ideas supported by the senses, because he claimed that the senses could be deceived – he eventually landed on the notion of “I think therefore I am”, but decided subsequently that there must be a mind and body divide. The body was divisible (lose a limb) but the mind was not. The mind was linked to the body however, and was responsible for the ‘think’ part of the ‘sense-think-act’ cycle of Cartesian philosophy. His idea is known as dualism.

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3
Q

What’s the key difference between dualism and materialism?

A

Dualism is a mind and body divide; materialism believes that the mind is caused by the brain.

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4
Q

What led Descartes to believe in dualism in re. to the human brain?

A

The infinity of language; a physical finite object (the brain) was supposedly responsible for an infinite range of expressions. While the technology of the time did not lend itself to prove this conundrum, modern day Turing machines and this notion of recursion proves that a finite machine can indeed produce an infinite volume of expressions (physical symbol systems).
» Descartes used language to separate man from machine

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5
Q

Define: the creative aspect of language

A

An essential property of language is that it provides the means for expressing indefinitely many thoughts and for reacting appropriately in an indefinite range of new situations

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6
Q

What is the arithmetisation of mathematics (the Dedekind-Peano axioms)?

A

An example of a recursive rule: the Successor Function;
mathematical theory defines three primitive notions: 0, number, and successor. It also defines five basic propositions: 0 is a number; the successor of any number is a number; no two numbers have the same successor; 0 is not the successor of any number; and the principle of mathematical induction. These basic ideas were sufficient to generate the entire theory of natural numbers (finite rules for an infinite expression).

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7
Q

When is a function recursive?

A

When it operates by referring to itself; recursion is one method where a finite system (ie. the Dedekind-Peano axioms) can produce infinite variety

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8
Q

How is the Tower of Hanoi problem solved using recursion?

A

It reduces it to a simpler problem by using recursion; it defines simpler subproblems, such that in order to solve the complex problem of ‘how to move x disks’ it first accomplishes ‘how to move x-1’ and so on (refers to itself)!
» MoveStack (N, Start, Spare, Goal)
» MoveStack (N-1, Start, Spare, Goal)

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9
Q

How are Sierpinski triangles an example of recursion?

A

Produces hierarchical, self-similar structures such as fractals; in this instance it starts with an equilateral triangle and inscribes three triangles (which are half the size as the original) into the original, so on and so forth to infinity; the original triangle can be found in any of the divisions, as they are all self-similar.

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10
Q

How is the structure of language produced using recursion, and what is the importance of this?

A

Sentence structure can be described using phrase markers; phrase markers can be produced using context-free grammar, which is a finite set of rewrite rules that can account for an infinite variety of phrase markers, since the rules can be applied recursively. For example, NP –> N is a rule, as is N –> AP + N; in theory, this recursiveness can repeat ad infinitum, which is why the infinite variety of language can be represented using finite rules (think embedded clauses that go on forever, which is what is being described above).

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11
Q

What type of information processing machines can handle recursion? What kind can’t?

A

Finite state automata cannot handle it, firstly because they only work in one direction, and as such have no memory (only S-R type response), and secondly because they cannot elaborate (don’t write); this essentially lays to rest the behaviourist argument on language acquisition.
Physical symbol systems, such as the Turing machine, permits recursive power, because it moves both left and right, and can rewrite the tape it works on. These devices can generate an infinite variety based on a finite set of rules, and thus shows how language may work in the human physical symbol system, the brain.

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12
Q

Describe a Turing machine

A

It consists of a machine head that manipulates the symbols on a ticker tape, where the ticker tape is divided into cells, and each cell is capable of holding only one symbol at a time. The machine head can move back and forth along the tape, one cell at a time. As it moves it can read the symbol on the current cell, which can cause the machine head to change its physical state. It is also capable of writing a new symbol on the tape

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13
Q

Define: informant learning

A

Learner is presented with either valid or invalid expression, and is then told about their validity

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14
Q

Define: text learning

A

Learner is presented only with expressions that are grammatical

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15
Q

Describe Gold’s algorithm for language learning

A

Learners are presented with an expression, and form a hypothesized grammar. The hypothesis is described as a Turing machine that can either accept the (hypothesized_ grammar or generate it, and therefore “learning a language” is now “selecting a Turing machine that represents a grammar”; according to this algorithm the language learner has a hypothesized grammar, and when encounter new expression either the grammar succeeds (and therefore remains) or it fails (and then a new grammar, or “Turing machine” would be selected); once the limit has been identified (new grammars fit the old system) language learning has occured

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16
Q

Outline the Chomsky hierarchy

A
  1. the simplest grammars are regular (can be accommodated by finite state automata)
  2. context-free grammars (can be processed by pushdown automata)
  3. context-sensitive grammars (can be processed with linear bounded automata, a device like a Turing machine, but with a ticker tape of bounded length)
  4. generative grammars (can be processed by a Turing machine)
17
Q

What is Gold’s paradox?

A

Gold used formal methods to determine the conditions under which each class of grammars could be identified in the limit, and found that for context-sensitive and context-free grammars only informant learning would work; the paradox is that children learn most of their input in a text learning manner (this is an example of underdetermination)

18
Q

Define: underdetermination

A

The information available from the environment is not sufficient to support a unique interpretation or inference

19
Q

What is a solution to the underdetermination problem in language learning?

A

Classical cognitive scientists assume an innate structure (Chomsky’s UG; a universal base grammar so that learning a language is reduced to the task of learning the set of transformations that an be applied to phrase markers)

20
Q

What are the three characteristics digital computers share?

A
  1. have a memory for the storage of symbolic structures
  2. have a mechanism separate from memory that is responsible for the operations that manipulate stored symbolic structures
  3. they have a controller for determining which operation to perform at any given time
21
Q

What is the physical symbol system hypothesis?

A

that the necessary and sufficient condition for a physical system to exhibit general intelligent action is that it be a physical symbol system

22
Q

Describe the dual nature of a physical symbol system

A
  1. the syntactic: their rules apply to symbols that have been identified as being of a particular type on the basis of their physical shape or form
  2. the semantic: these formal systems produce meaningful expression (two semantic properties: designation [an expression designates an object] and the rule-governed transition from one expression to another is also meaningful [in addition to the individual expressions])
    » the application of rules cannot produce something which is meaningless aka. take care of the syntax and the semantics will take care of itself
23
Q

What are the two senses in which a universal machine is maximally flexible?

A
  1. its behaviour is responsive to its inputs
  2. it must be able to compute the widest variety of input-output functions that is possible (known as the set of computable functions)
24
Q

What is the intentional stance?

A

The reference to something as an object, using the presumed contents of someone’s mental states to predict their behaviour; as a result of assuming that another person possesses intentional mental states (beliefs, desires, or goals), the intentional stance involves describing other people with propositional attitudes (a statement that relates a person to a proposition or statement of fact).
The intentional stance involves using general, abstract laws to predict someone’s behaviour; the only problem here is that using logicism like this is undermined by the fact that people are often illogical

25
Q

What is theory-theory?

A

Children come to understand the world by adopting and modifying theories about its regularities.

26
Q

What is a structure/process distinction and why is it important?

A

It is the distinction between symbols and the rules that manipulate them; due to the nature of a structure which permits some input-output functions easier than others, certain functions will be easier and therefore faster to computer (second-order effects, due to the relationship between structure and process). This is important because investigating such processes gives us insight to a system’s algorithms and architecture.

27
Q

What is the foundation of classical cognitive science?

A

The claim that cognition is the product of a device that belongs to the same class of artifacts such as Turing machines or digital computers (the essence of the physical symbol system hypothesis)

28
Q

What is a production system (in re. classical cognitive science)?

A

It is a general purpose symbol-manipulator; characteristics are: (1) exhibits a marked distinction between the symbolic expressions and the rules for manipulating them, (2) the process components of a production system is a finite-set of symbol manipulating rules that are called productions, (3) production systems are stigmergic (it is the state of the mind that controls the particular production to act)
» many classical cognitive scientists believe that this is the architecture of cognition

29
Q

Define: weak equivalence

A

When you say that a model and subject are computing the same input-output function, and disregard the possibility that they are using completely different algorithms

30
Q

What is the Turing test

A

Turing believed that a devices ability to participate in meaningful conversation was the strongest test of its general intelligence; the power of language could reveal intelligence. The test basically pits humans against machines and other humans. If the human can distinguish which conversational partner is the machine, then it fails the Turing test (and vise versa)

31
Q

Define: strong equivalence

A

Establishes additional relationships between models and subjects, identities between both algorithms and architecture. Two systems are said to be strongly equivalent if they compute the same input-output function, accomplish this with the same algorithms, and bring these algorithms to life with the same architecture.

32
Q

How does one go about validating a model as being strongly equivalent?

A

Using intermediate state evidence (think protocol analysis and the finding of problem behaviour graphs/nodes/states of knowledge; how Newell and Simon proved that human problem solving could be characterized as searching through a problem space); using relative complexity evidence (examining whether the problems that are hard for a model are the same problems that are hard for a modelled subject [or easy]; typically uses response latency, think visual cognition and the pop-out effect and how if there are more display items, it takes longer to find the target item); using error evidence (assumes that errors are artifacts; information processing can be constrained by limits on internal resources or by external demands, and these restrictions produce bounded rationality; also it can reveal restrictions imposed by the particular structure-process pairing employed; also think reorientating tasks with animal models and potential errors via. the cues employed [feature vs. geometric])

33
Q

What is feature integration theory in relation to the pop-out effect and visual cognition?

A

Feature integration theory is a multistage account of visual cognition; first there is the preattentive processors which register the location of a small set of primitive visual features on independent feature maps (if a feature is unique at this stage, pop-out occurs; the location of the unique, primitive feature is preattentively available); unique combinations of features do not do this, and instead require additional processing in order to be detected. When searching for a unique combination of features, one must use additional processing, which requires the ‘spotlight’ search of a master map (slow, takes time) = latency effects.

34
Q

How does relative complexity evidence help to explain certain components of feature integration theory (in re. strong equivalence)?

A

The propositions of models of how the attentional spotlight is shifted to detect targets in a visual search (though researchers differ in specific details, the general structure is similar; the model represents the display being searched as an array of processors whose activities encode the visual distinctiveness of the location that each processor represents; there’s the winner-take-all idea, using lateral inhibition; and this winner has its display element examined – if it is the correct feature the search stops).
» due to the prediction that inhibitory processes are responsible for directing the shift of the attentional spotlight, researchers predicted (and found) that in non-pop-out targets, increasing adaptive luminance increased search latency.

35
Q

What is the depictive theory and what is evidence for it? (Kossyln)

A

The depictive theory is based on the claim that mental images are not merely internal representations that describe visuospatial information, but instead depict this information because the format of an image is quasi-pictorial. Evidence for this comes from the linear relationships in (a) mental rotation and search latency in orientation tasks, and (b) distance from focal point and search latency on a map task.
» computer simulations have been able to stimulate a wide variety of the regularities governing mental imagery using this theory

36
Q

What are the privileged properties specified by the depictive theory?

A

These are primitive processes.

  1. the images occur in a spatial medium that is functionally equivalent to a coordinate space
  2. images are patterns that are produced by activating local regions of this space to produce an “abstract spatial isomorphism” between the image and what it represents
  3. images not only depict spatial extent, but they also depict properties of visible surfaces such as colour and texture
37
Q

What is the cognitive penetrability criterion?

A

An experimental paradigm that takes advantage of the persistent “wired in” nature of the architecture; if some function is part of the architecture, then it should not be affected by changes in cognitive content (changing beliefs ie. changing your ‘mind’ should not results in a changing architecture = architecture is cognitively impenetrable. In contrast, if some function changes because of a change in content that is semantically related to the function, then this is evidence that it is not part of the architecture (the architecture is not cognitively penetrable).

38
Q

What are some tests in which cognitive penetrability paradigm tests whether a function is or isn’t part of the architecture?

A
  1. Muller-Lyer illusion (persists despite cognitive content = cognitively impenetrable)
  2. map scanning (when no beliefs about scanning were instilled, the linearly increasing relationship between time and distance was distilled = cognitively penetrable)
  3. mental rotation (increasing complexity of the content being rotated, practice, nature of the comparison task, all affected the rate of mental rotation = cognitively penetrable)
    » when this happens, it suggests that the supposedly primitive architecture being examined is not in fact the simplest ones (not the architecture, actually)
39
Q

What are the steps of functional analysis?

A
  1. Define the function being computed by the system
  2. Decompose this function into a system of subfunctions. Repeat as necessary to the subfunctions.
  3. Stop the decomposition when the subfunctions are
    so simple that they can be carried out by simple machines