Chapter 3 Flashcards
Learning
a relatively permanent change in behaviour caused by experience either directly or indirectly
Behavioural Learning Theories
the perspectives on learning that assume learning takes place as the result of responses to external events (as opposed to internal thought processes)
Classical Conditioning
the learning that occurs when a stimulus eliciting a response is paired with another stimulus that initially does not elicit a response on its own but will cause a similar response over time because of its association with the first stimulus (i.e. Pavlov’s Dogs)
Unconditioned Stimulus (UCS)
a stimulus naturally capable of causing a response
Conditioned Stimulus (CS)
a stimulus that causes a response because of a learned association
Conditioned Response (CR)
a new or modified response elicited by a controlled stimulus
Associative Learning
learning that occurs when the consumer makes simple associations between stimuli, without more complex cognitive processes (memory or cognition) taking place
Repetition
when a conditioned stimulus and an unconditioned stimulus have been paired a number of times it increases associated learning
Decay
structural changes in the brain produced by learning decrease over time
Extinction
the process whereby a learned connection between a stimulus and a response is eroded so that the response is no longer reinforced
Stimulus Generalization
tendency of stimuli similar to a CS to evoke similar conditioned responses; OR the process that occurs when the behaviour caused by a reaction to one stimulus occurs in the presence of other, similar stimuli
Stimulus Discrimination
when a stimulus similar to a CS is NOT followed by a UCS; OR the process that occurs when the behaviour caused by two stimuli is different, as when consumer learn to differentiate a brand from its competitors
Masked Branding
the strategy of deliberately hiding a product’s true origin
Brand Equity
a brand that has strong positive associations in a consumer’s memory and commands a lot of loyalty as a result
Advertising Wearout
the condition that occurs when consumers become so used to hearing or seeing a marketing stimulus that they no longer pay attention to it
Family Branding
a variety of products capitalize on the reputation of the company name
Product Line Extensions
related products are added to a product line of an established brand
Licensing
well-known names are rented by others in order to linked products and services with well-established brands
Look-Alike Packaging
distinctive packaging designs create strong associations with a particular brand
Instrumental Conditioning
the process by which the individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes
Shaping
the learning of a desired behaviour over time by rewarding intermediate actions until the final result is obtained; rewards for successive steps taken toward the desired response
Positive Reinforcement
the process whereby rewards provided by the environment strengthen responses to stimuli; OR positive event strengthens the responses which are then followed by positive outcomes
Negative Reinforcement
the process whereby the environment weakens responses to stimuli so that inappropriate behaviour is avoided; OR removes something negative in order to avoid a negative outcome
Punishment
the learning that occurs when a response is followed by unpleasant events
Fixed-Ratio Reinforcement
reinforcement occurs only after a fixed number of responses
Variable-Ratio Reinforcement
behaviour of a person is reinforced after a certain number of responses, but he or she does not know how many responses are required; people tend to respond at very high and steady rates and behaviour is difficult to extinguish
Fixed-Interval Reinforcement
after a specified time period has passed, the first response that is made bring the reward; people tend to respond slowly right after being reinforced, but their responses speed up as the time for the next reinforcement looms
Variable-Interval Reinforcement
the time that must pass before reinforcement is delivered varies around some average; because the person does not know exactly when to expect the reinforcement, responses must be performed at a consistent rate
Frequency Marketing
reinforces regular purchases by giving them prizes with values that increase along with the amount purchased; OR reinforcing regular purchases with predetermined rewards
Cognitive Learning Theory
the perspective on learning that assumes that learning takes place as the result of internal mental processes: People actively use information from the world around them to master their environment and solve problems
Observational Learning
the process in which people learn by watching the actions of others and noting the reinforcements they receive for their behaviours
Modelling
the process of imitating the behaviours of others