Chapter 2.4 Vocab Flashcards

1
Q

The part of a sound wave that is captured, measured, and assigned a numeric value during digital sound recording

A

Sample

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2
Q

Amount of memory used to store the numeric value of a sound sample

A

Bit Depth

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3
Q

The number of individual samples taken each second during digital sound recording. It’s measured in hertz

A

Sampling Rate

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4
Q

Number of images taken each second

A

Frame Rate

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5
Q

The number of pixels of each frame

A

Resolution

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6
Q

The amount of memory the computer uses to display colors in a digital image

A

Color Depth

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7
Q

A display on a computer monitor that is made up of sets of tiny red, green, and blue light

A

RGB Display

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8
Q

Images are stored by dividing a picture into rows of pixels and collecting the color values of each pixel

A

Raster Images

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9
Q

Images stored by mathematically describing the shapes in the image

A

Vector Images

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10
Q

A way of reducing the size of files, making them easier to store

A

File Compression

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11
Q

compression algorithm that doesn’t affect the original data

A

Lossless Compression

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12
Q

compression algorithm that slightly alters the data to make it easier to store

A

Lossy Compression

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13
Q

A common lossless compression algorithm that looks for repeated patterns of bits or bytes and records the pattern and then the number of times the pattern is repeated

A

Run-Length Encoding

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14
Q

patch of pixels in a compressed image or video that have less visible detail than the rest of the image

A

Compression Artifact

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15
Q

Kilobits of audio data processed each second

A

Bitrate

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16
Q

Pieces of software that either compress or decompress digital media

A

Video Codecs

17
Q

The first step in designing a 3D model which provides the outline of the model

A

Wireframes

18
Q

The second step in designing a 3D model which converts the models into 2D images

A

Rendering

19
Q

An advanced rendering method that is used to create incredibly realistic lighting effects

A

Ray Tracing