Chapter 2 Ship Handling in channel Flashcards

1
Q

Balanced spade rudder

A
  • Will not steer well when large angles of rudder is used
  • turbulent flow across rudder causes a loss of lifting effect
  • They will act as though no rudder is applied even as more is added
  • beware of turns using more than 5-10 degrees
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Variable pitch propellers advantages

A
  • many speed choices
  • quickly go from ahead to astern
  • can go astern indefinitley
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Variable pitch propellers disadvantages

A
  • when reducing speed water flow is seriously disrupted resulting in adverse affects on steering. speed reductions must be slow
  • Pitch cannot be set to zero as it cuts off all water flow to rudders
  • less effective when going atsern than conventional props
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Directional Propulsion At sea mode

A
  • rotation limited to 35 degrees
  • full power available
  • pods are synchronized
  • can be steered with wheel
  • power is about double that of harbor mode
  • power cut to zero if pods are turned to more than 35 degrees

pg 53

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Harbor (manuevering) mode

A
  • power about 50% of sea mode
  • pods can rotate 360 degrees
  • can be rotated independantly and used at different angles
  • See pg 61 for illustrations
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Pod Commands

A
  • engine commands are percentages in all modes
  • Normal rudder angle commands are used in at sea mode
  • position of pod controls given in reference to clock postions in harbor mode
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

One ship length rule

A
  • Pods should be taken out of auto mode when within one ship length of dock or obstructions

Pg 66

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

As trim to the stern increases

A
  • Ship becomes more directionally stable
  • increase in ships turning diameter as bow comes out of the water
  • Ship steers better with drag

PG 70

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

An even keel ship

A
  • Large block coeffiecent handles poorly, directionally unstable
  • Finer lined ship tends to be directionally stable or neutral
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Handling a ship with poor directional stability

A
  • More rudder required to start the turn,
  • more rudder required to check swing
  • Rudder should be returned to midship as soon as swing starts
  • Directionally unstable ships will turn in small diameter
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Using aids during a turn

A
  • Relative bearing of an aid changes toward the bow, the vessel is closing on the aid.
  • Relative bearing constant means the ship is turning at a fixed rate and will maintain distance on aid
  • Relative bearing of aid changing toward the stern means distance to aid is increasing and vessel will end turn further from the aid

Pg75

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Sinkage

A
  • Bodily increase in mean draft due to moving through a restricted channel

Pg 84

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Trim

A
  • Roatation around the transverse axis due to change in pressure and resulting in a change of draft along the ship with greatest change at the bow or stern

Pg 85

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Squat

A
  • The combination of sinkage and trim
  • Squat in shallow water often twice as much as deep water
  • Caused by water displaced by ship moving out and around the hull creating pressure differences causing the hull to sink at differnt rates (bernoulis principal

PG 85

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Blockage Factor

A
  • Restriction of the flow of water trying to be displaced by a ship
  • Less area for water to flow out means it must flow out faster which creates greater pressure drop
  • As blockage factor increases speed decreaeses as it is harder to drive ship ahead.
  • Steering becomes difficult (more directionally stable usally when UKC is .5 draft)
  • Vibration and wake size increase

Pg 85

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Variables of blockage factor

A
  • Speed of the ship
  • ratio of draft to depth of water
  • ratio of ship cross section to cross section of channel
  • block coefficent
  • ship displacement
  • speed of acceleration

Pg 86

17
Q

Squat and speed relationship

A
  • Squat increases in proportion of the square of the speed
  • If speed is doubled squat increases by 4
  • Speed through the water is what must be considered

Pg 86

18
Q

Rule of thumb for where squat will occur

A
  • Vessel with block coefficent greater than .75 will squat by head
  • Block coefficent less than .7 will squat by the stern

Pg 90

19
Q

Open water squat formulas

(Barrass formula)

A
  • Squat (meters) = Cb x V^2/100
  • Squat (feet) = Cb x V^2/30
  • S= Squat (or total sinkage)
  • Cb= Block coefficient
  • V= speed in knots
20
Q

UKC (general)

A
  • Speed through the water is most critical factor in determining UKC
  • squat increases with speed with this increases being greater on high block coefficent ships
  • 6kts is generally safe speed when UKC is less than 5kts

Pg 95

21
Q

Stability and UKC

A
  • High block coefficent ships will have more predictable UKC based on squat rather than rolling
  • Lower Block coeffecient ships will squat by the stern accelerate quickly and roll in turns making their UKC less predictable
22
Q

UKC while accelerating

A
  • Initial squat while accelerating is approx. double calculated squat
  • Speed should be increasesed incrementally if UKC is not double squat

Pg 97

23
Q

UKC while meeting and crossing

A
  • Squat is additive when meeting and passing. If 2 ships are meeting and one is squatting 3 feet while the other is squatting 4 feet, both vessels will squat 7 as they pass
  • Squat will generally increase by 50% when meeting and passing but may increase up to 100% where channel is narrow or shallow
  • Similar rules and assumptions as above should be made while overtaking. Also assume these affect would last longer due to the longer time of the passing