Chapter 2 Ship Handling in channel Flashcards
1
Q
Balanced spade rudder
A
- Will not steer well when large angles of rudder is used
- turbulent flow across rudder causes a loss of lifting effect
- They will act as though no rudder is applied even as more is added
- beware of turns using more than 5-10 degrees
2
Q
Variable pitch propellers advantages
A
- many speed choices
- quickly go from ahead to astern
- can go astern indefinitley
3
Q
Variable pitch propellers disadvantages
A
- when reducing speed water flow is seriously disrupted resulting in adverse affects on steering. speed reductions must be slow
- Pitch cannot be set to zero as it cuts off all water flow to rudders
- less effective when going atsern than conventional props
4
Q
Directional Propulsion At sea mode
A
- rotation limited to 35 degrees
- full power available
- pods are synchronized
- can be steered with wheel
- power is about double that of harbor mode
- power cut to zero if pods are turned to more than 35 degrees
pg 53
5
Q
Harbor (manuevering) mode
A
- power about 50% of sea mode
- pods can rotate 360 degrees
- can be rotated independantly and used at different angles
- See pg 61 for illustrations
6
Q
Pod Commands
A
- engine commands are percentages in all modes
- Normal rudder angle commands are used in at sea mode
- position of pod controls given in reference to clock postions in harbor mode
7
Q
One ship length rule
A
- Pods should be taken out of auto mode when within one ship length of dock or obstructions
Pg 66
8
Q
As trim to the stern increases
A
- Ship becomes more directionally stable
- increase in ships turning diameter as bow comes out of the water
- Ship steers better with drag
PG 70
9
Q
An even keel ship
A
- Large block coeffiecent handles poorly, directionally unstable
- Finer lined ship tends to be directionally stable or neutral
10
Q
Handling a ship with poor directional stability
A
- More rudder required to start the turn,
- more rudder required to check swing
- Rudder should be returned to midship as soon as swing starts
- Directionally unstable ships will turn in small diameter
11
Q
Using aids during a turn
A
- Relative bearing of an aid changes toward the bow, the vessel is closing on the aid.
- Relative bearing constant means the ship is turning at a fixed rate and will maintain distance on aid
- Relative bearing of aid changing toward the stern means distance to aid is increasing and vessel will end turn further from the aid
Pg75
12
Q
Sinkage
A
- Bodily increase in mean draft due to moving through a restricted channel
Pg 84
13
Q
Trim
A
- Roatation around the transverse axis due to change in pressure and resulting in a change of draft along the ship with greatest change at the bow or stern
Pg 85
14
Q
Squat
A
- The combination of sinkage and trim
- Squat in shallow water often twice as much as deep water
- Caused by water displaced by ship moving out and around the hull creating pressure differences causing the hull to sink at differnt rates (bernoulis principal
PG 85
15
Q
Blockage Factor
A
- Restriction of the flow of water trying to be displaced by a ship
- Less area for water to flow out means it must flow out faster which creates greater pressure drop
- As blockage factor increases speed decreaeses as it is harder to drive ship ahead.
- Steering becomes difficult (more directionally stable usally when UKC is .5 draft)
- Vibration and wake size increase
Pg 85
16
Q
Variables of blockage factor
A
- Speed of the ship
- ratio of draft to depth of water
- ratio of ship cross section to cross section of channel
- block coefficent
- ship displacement
- speed of acceleration
Pg 86
17
Q
Squat and speed relationship
A
- Squat increases in proportion of the square of the speed
- If speed is doubled squat increases by 4
- Speed through the water is what must be considered
Pg 86
18
Q
Rule of thumb for where squat will occur
A
- Vessel with block coefficent greater than .75 will squat by head
- Block coefficent less than .7 will squat by the stern
Pg 90
19
Q
Open water squat formulas
(Barrass formula)
A
- Squat (meters) = Cb x V^2/100
- Squat (feet) = Cb x V^2/30
- S= Squat (or total sinkage)
- Cb= Block coefficient
- V= speed in knots
20
Q
UKC (general)
A
- Speed through the water is most critical factor in determining UKC
- squat increases with speed with this increases being greater on high block coefficent ships
- 6kts is generally safe speed when UKC is less than 5kts
Pg 95
21
Q
Stability and UKC
A
- High block coefficent ships will have more predictable UKC based on squat rather than rolling
- Lower Block coeffecient ships will squat by the stern accelerate quickly and roll in turns making their UKC less predictable
22
Q
UKC while accelerating
A
- Initial squat while accelerating is approx. double calculated squat
- Speed should be increasesed incrementally if UKC is not double squat
Pg 97
23
Q
UKC while meeting and crossing
A
- Squat is additive when meeting and passing. If 2 ships are meeting and one is squatting 3 feet while the other is squatting 4 feet, both vessels will squat 7 as they pass
- Squat will generally increase by 50% when meeting and passing but may increase up to 100% where channel is narrow or shallow
- Similar rules and assumptions as above should be made while overtaking. Also assume these affect would last longer due to the longer time of the passing