chapter 2 key terms Flashcards
1
Q
ethical
A
correct good or honourable.
2
Q
market pull
A
a need for a product that arises from customers or market research to solve a need.
3
Q
marketing
A
the business of promoting and selling a product.
4
Q
technology push
A
when research and development of new technology drives new product development.
5
Q
twenty first century design
A
current and forward thinking design that considers the evolving practice of design.
6
Q
circular economy
A
an alternative to a traditional linear economy, in which we use resources for as long as possible
7
Q
throwaway society
A
a society influenced by consumerism and excessive consumption of products
8
Q
emerging technology
A
new technologies that are currently being developed.