Chapter 2 + 6 - Innovation Flashcards
Innovation
- Creative destruction
- thinking outside the box
- leaving the realms of know and stable —> the unknown and uncertain
Innovation objects
- products innovation
- process innovation
Marketing innovation
Organizational innovation
product innovation
indroduction of goods/services => new / significantly improved with respect to its chracteristics/ intended use
process innovation
implementation of new/ improved production/ delivery method => significant changes i. techniques, equipment and/ or software
marketing innovation
implementation of new marketing methods
=> significant changes im product design/ packaging, placement, promotion or pricing
organizational innovation
implementation of new organizational method in firm’s business practices, workplaces organization/ external relations
types of innovation
radical innovation
incremental innovation
disruptive innovation
architectural innovation
radical innovation
new technologies in new markets
incremental innovation
existing technologies in existing marktes
disruptive innovation
new technologies in existing markets
architectural innovation
existing technologies in new markets
first mover advantages
defence by entry barriers via - customer lock in (switching costs) - knowledge advantage (patents, secrecy) - experience curve advantage potential pioneer monopolist profits
first mover disadvantages
high risk and high costs
- competition against non-consumptiom
- lock-in effects leading = high fixed costs
- technological risks
- imitation and knowledge leakage risks
follower advantage
lower technological risks
non consumption barrier already overcome
low need to allocate contribution margins to fixed expenditures from R&D + asset depreciation
openess
indicator for techinology’s future value creation potential:
- compalilty with established technology
- potential for future development
- breadth of application possibilities
- network effects