Chapter 17 Flashcards

1
Q

Small, downloadable software programs that can run on smartphones and tablet devices. Also called mobile apps or applications.

A

apps

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2
Q

The degree and depth of brand-focused interactions a customer chooses to perform online with his or her social network.

A

customer engagement

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3
Q

A website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and “likes” with them.

A

Facebook

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4
Q

The practice of focusing on the identification and recruitment of influencers to advocate a company’s products, services, and brands rather than focusing exclusively on prospective buyers.

A

influencer marketing

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5
Q

A social networking service that allows users to upload photos and videos that can be edited with filters, organized with tags and location information, and shared publicly or with approved followers.

A

Instagram

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6
Q

A business-oriented website that lets users post their professional profiles to connect to a network of businesspeople, who are also called connections.

A

LinkedIn

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7
Q

A pinboard-style photo- and content-sharing website.

A

Pinterest

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8
Q

Online media where users submit comments, photos, and videos—often accompanied by a feedback process to identify “popular” topics.

A

social media

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9
Q

The information and experience that are directed toward an end user or audience.

A

social media content

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10
Q

That portion of a company’s integrated marketing communications effort designed to create and deliver online media content that attracts viewer attention and encourages readers to share it with their social network.

A

social media marketing program

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11
Q

The use of social network services and websites by consumers to share their latest purchases, deals, coupons, product reviews, want lists, and other shopping finds with friends and contacts.

A

social shopping

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12
Q

A website that enables users to send and receive “tweets,” messages up to 280 characters long.

A

Twitter

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13
Q

The various forms of online media content that are publicly available and created by consumers or end users. Also called consumer-generated content.

A

user-generated content (UGC)

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14
Q

A video-sharing website in which users can upload, view, and comment on videos.

A

YouTube

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