Chapter 17 Flashcards

1
Q

Marketplace

A

Buyers and sellers engage in face-to-face exchange relationships in a material environment characterized by physical facilities

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2
Q

Digital Marketspace

A

A digitally enabled environment characterized by face-to-screen exchange relationships and electronic images and offerings

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3
Q

Interactive Marketing

A

Two-way-buyer-seller electronic communication in which the buyer controls the kind and amount of information received from the seller

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4
Q

Choiceboards

A

An interactive, digitally enabled system that allows individual customer to design their own products and services by answering a few questions and choosing from a menu of product or service attributes, prices, and delivery options

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5
Q

Personalization

A

The consumer-initiated practice of generating content on a marketer’s website that is custom-tailored to an individual’s specific needs and preferences

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6
Q

Permission Marketing

A

The solicitation of a consumer’s consent to receive email and advertising based on personal data supplied by the consumer

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7
Q

Customer Experience

A

Sum total of the interactions that a customer has with a company’s website, from the initial look at a home page through the entire purchase decision process

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8
Q

Eight Second Rule

A

A view that customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds

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9
Q

Customerization

A

The growing practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer

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10
Q

Viral Marketing

A

A digitally enable promotional strategy that encourages individuals to forward marketer-initiated messages to others via email, social networking websites, and blogs

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11
Q

Cookies

A

Computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketer’s website

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12
Q

Behavioral Targeting

A

Uses information provided by cookies to direct online advertising from marketers to those online shoppers whose behavioral profiles suggest they would be interested in such advertising

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13
Q

Social Commerce

A

The use of social networks for browsing and buying

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14
Q

Cross-Channel Consumers

A

A consumer who shops online but buys offline, or shops offline but buys online

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15
Q

Showrooming

A

The practice of examining products in a store and then buying them online for a cheaper price

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16
Q

Webrooming

A

The practice of examining products online and then buying them in a store

17
Q

Marketing Attribution

A

The practice and techniques used to credit or value a particular channel and consumer touchpoint