Chapter 14 Persuasive Speaking Flashcards

1
Q

Adoption

A

Consumers’ decision to commit to a product, practice, or idea.

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2
Q

Branding

A

The process of creating a lasting impression about a name, company, or product.

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3
Q

Change

A

Substitute for modify attitudes, beliefs, and behaviors.

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4
Q

Character

A

The audience’s perception that a speaker’s trustworthiness transfers to the claims the speaker makes.

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5
Q

Competence

A

The audience’s perception that the speaker is knowledgeable about the topic.

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6
Q

Elaboration likelihood model

A

A model of persuasion designed to explain why audience members will use an elaborated thinking process in some situations and not in others.

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7
Q

Ethos

A

The degree to which an audience perceives a speaker as credible.

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8
Q

First-order data

A

Evidence based on personal experience.

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9
Q

Inoculation

A

Techniques used to make people’s belief systems resistant to counter-persuasion.

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10
Q

Logos

A

The proof a speaker offers to an audience through the words of his or her message.

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11
Q

Pathos

A

The emotional states in an audience that a speaker can arouse and use to achieve persuasive goals.

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12
Q

Persuasion

A

The process by which a speaker influences what audience members think or do.

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13
Q

Reinforcement

A

Rewards given to strengthen attitudes, beliefs, values, and behaviors.

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14
Q

Second-order data

A

Evidence based on expert testimony.

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15
Q

Source credibility

A

The audience’s perception of the believability of the speaker.

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16
Q

Third-order data

A

Evidence based on facts and statistics.

17
Q

Transportation theory

A

The theory that the experience if becoming immersed in a story can transport audience members into a narrative world, which can lead to real-world belief (and behavior) change.