Chapter 14 - Operant Conditioning Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Operant Conditioning Definition

A

Operant conditioning is a form of learning. In it, an individual changes its behaviour because of the consequences (results) of the behaviour. The person or animal learns its behaviour has a consequence. That consequence may be. Reinforcement: a positive or rewarding event.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Three Phase Model of Operant Conditioning (DBC)

A

Stimulus→ Response→ Consequence

The DISCRIMINATIVE STIMULUS (the environment) that makes the conditions right for the BEHAVIOUR to follow and be reinforced by its CONSEQUENCES.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Shaping Definition

A

Reinforcement is given for any responses that successively approximates and ultimately moves towards the desired behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Token Economy Definition

A

A setting in which an individual who displays desired behaviour receives tokens (i.e. reinforcers), which can be collected and exchanged for other reinforcers in the form of actual/tangible rewards.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Reinforcement Definition

A

Reinforcement: applying a positive stimulus or removing a negative stimulus to strengthen/increase the likelihood of a particular response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Positive Reinforcement Definition

A

Presentation of a stimulus that strengthens/increases the likelihood of a desired response by providing a satisfying consequence (reward)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Negative Reinforcement Definition

A

Removal of an unpleasant stimulus to strengthen/increase the likelihood of a desired response- Designed to increase a desired behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Punishment Definition

A

Applying a negative stimulus or removing a positive stimulus to weaken/decrease the likelihood of a particular response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Positive Punishment Definition

A

Giving an unpleasant stimulus(e.g. smack)- Designed to decrease an undesirable behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Negative Punishment Definition

A

Taking away something pleasant (response cost)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Factors Effecting Reinforcement/Punishment - ORDER OR PRESENTATION

A

ORDER OF PRESENTATION: reinforcement needs to occur after the desired response - not before! So the organism associates the reinforcement with the behaviour.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Factors Effecting Reinforcement/Punishment - TIMING

A

TIMING: reinforcers need to occur as close in time to the desired response as possible. Most effective reinforcement occurs immediately after the desired response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Factors Effecting Reinforcement/Punishment - APPROPRIATES OF REINFORCER

A

APPROPRIATES OF REINFORCER: for a stimulus to be a reinforcer it must provide a pleasing or satisfying consequences for its recipient.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Schedules of Reinforcement Description

A

Continuous Reinforcement = CRF reinforcement for each behaviour performed

Partial Reinforcement = only some correct responses rewarded

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Partial Reinforcement Overview

A
  • RATIO = number of responses
  • INTERVAL = time between responses
  • FIXED = responses are reinforced in a predictable manner
  • VARIABLE = responses that are randomly reinforced (unpredictable)
  1. FIXED-RATIO
  2. VARIABLE-RATIO
  3. FIXED-INTERVAL
  4. VARIABLE-INTERVAL
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Fixed Ratio Overview

A

Reinforcement given after a SET (fixed), UNVARYING (ratio) of desired responses

  • Produces fastest response rate
  • Response rate is erratic
  • Less resistant to extinction than variable ratio
17
Q

Variable Ratio Overview

A

Reinforcement given after IRREGULAR (variable) # of correct responses (ratio)

  • Produces a steady response rate
  • More resistant to extinction than fixed ratio
18
Q

Fixed Interval Overview

A

Delivery of reinforcer after SET period of TIME after correct response made.

  • Produces erratic response rate
  • Less resistant to extinction than variable interval
19
Q

Variable Interval Overview

A

Reinforcer given after IRREGULAR (variable) PERIODS after correct response

  • Results in a low but steady response rate
  • More resistant to extinction than fixed interval