Chapter 13 Flashcards

1
Q

deterministic

A

pertaining to a program that does the same thing each time it runs, given the same inputs.

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2
Q

pseudorandom

A

pertaining to a sequence of numbers that appear to be random, but are generated by a deterministic program.

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3
Q

default value

A

value given to an optional parameter if no argument is provided.

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4
Q

override

A

to replace a default value with an argument.

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5
Q

benchmarking

A

process of choosing between data structures by implementing alternatives and testing them on a sample of the possible inputs.

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