Chapter 12 Flashcards

1
Q

Azimuth Coordinates

A

Position Left to right(binaural cues)

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2
Q

Elevation Coordinates

A

Position up and down (monaural cues)

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3
Q

Distance Coordinates

A

Position from observer

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4
Q

Where can people localize sound from best?

A

In front of us

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5
Q

Where can people localize sound from the worst?

A

Behind us and to the sides

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6
Q

Why must location be calculated?

A

Because location cues are not contained in the receptor cells like it is in the vision

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7
Q

Binaural cues

A

location cues based on the comparison of the signals received by the left and right ears

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8
Q

Interaural time difference (ITD)

A

difference between the times sounds reach the two ears, not as effective with high frequency sounds

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9
Q

Interaural level difference (ILD)

A

Difference in sound pressure level reaching the two ear, low frequency waves aren’t as effective. Best for high frequency. Head casts an acoustic shadow

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10
Q

ITD is best for low frequency, why?

A

FINISH THIS

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11
Q

ILD is best for high frequency, why?

A

FINISH THIS

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12
Q

Monaural cues

A

uses information from one ear. Spectral cue.

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13
Q

brain learns where a sound is coming from by….

A

The way sound reflects off the pinna.

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14
Q

After the information leaves the cochlea it goes to what?

A
Superior
Olivary
Nucleus
Inferior 
Colluculus
Medial
Geniculate nucleus

then into Auditory receiving area (A1)

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15
Q

Heirarchical processing

A

neural signals travel through the core, then belt, followed by the parabelt area

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16
Q

Simple sounds cause activation where?

A

in the core area

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17
Q

Jeffress Model

A

narrowly tuned ITD neurons (one to one coding). Coincidence detectors fire only when sounds is in front (birds)

18
Q

Broadly-tuned ITD neurons

A

Found when testing mammals. distributed coding was found.

19
Q

Ventral stream

A

recognition of sound

20
Q

Dorsal stream

A

location of sound

21
Q

Direct sound

A

Sound that comes straight from the source to the listener’s ears

22
Q

Indirect sound

A

reflected sound

23
Q

when outside sound is most…..

24
Q

Reverberation time

A

the time it takes sound to decrease by 1/1000th of its original pressure.

25
Reverb time too long sounds like....
"muddled"
26
Reverb time too short sounds like...
"dead"
27
Ideal reverb time is
around two seconds
28
Ideal reverb time for classrooms
.4 to .6 second for small classrooms
29
Ideal reverb time for auditoruims
1 to 1.5 seconds
30
Three factors that influence perception
Intimacy time, Bass ratio, Spaciousness factor
31
Intimacy time
time between when sound leaves its source and when the first reflection arrives
32
Bass ratio
ratio of low to middle frequencies reflected from surfaces
33
Spaciousness factor
fraction of all the sound received by listener that is indirect. High spaciousness factors are best.
34
Background noise signal to noise ratio
+10 to +15dB or more
35
Auditory Scene
the array of all sounds sources in the environment
36
Auditory scene analysis
process by which sound sources in the auditory scene are separated into individual perceptions
37
Heuristics that help perceptually organize stimuli
onset time, location, similarity timbre and pitch
38
Onset time
sounds that start at different times are likely to come from different sources
39
Location
a single sound source tends to come from one location and to move continuously
40
Similarity of timbre and pitch
similar sounds are grouped together