Chapter 12 Flashcards

1
Q

strategy

A

the plan of action a player takes in an economic game

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1
Q

player

A

participant in an economic game who must decide on actions based on the actions of others

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2
Q

payoff

A

outcome a player receives from playing the game

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3
Q

player’s optimal strategy

A

action with the highest expected payoff

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4
Q

dominant strategy

A

the winning strategy for a player regardless of opponents’ strategies

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5
Q

dominated strategy

A

the losing strategy of a player regardless of opponents’ strategy

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6
Q

payoff matrix

A

table that lists players, strategies, and payoffs in an economic game

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7
Q

normal form

A

the common organization of an economic game into its players, strats, and payoffs in the payoff matrix

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8
Q

pure strategy

A

strategy where the player chooses an action with certainty given the action of their partner

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9
Q

mixed strategy

A

strategy in which the player randomizes their actions

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10
Q

Can collusions happen in a finitely repeated game?

A

No - this is because both players know that each other will defect in the last round, so there’s no incentive to cooperate and they’ll both choose to defect in the 2nd to last. Similarly, both think they’ll probably defect in the 2nd to last and have no incentive to cooperate, so they’ll both defect in the 3rd to last round, and so on. Even if there’s promises to collude and both cooperate at the beginning, it is not possible.

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11
Q

Can collusions happen in infinitely repeated games?

A

Yes - since there’s no set end to the game (since it’s infinite), both players can cooperate in equilibrium forever. The only way a collusion wouldn’t be honored is if a player employs a grim trigger/grim reaper strategy

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12
Q

Grim trigger / grim reaper strategy

A

cooperative play in an infinitely repeated game ends permanently when one player cheats/defects/betrays the other. Once the player betrays the other one and the other one finds out, the other one will rat out that player every time they get arrested forever

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13
Q

Tit for tat strategy

A

strategy where the player mimics the opponent’s prior period action in each round

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14
Q

Extensive form / decision tree

A

representation of a game that shows both the choice and timing of players’ actions

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15
Q

Sequential Games

A

Games where one player moves first, other players observe before making a decision. First mover doesn’t necessarily always have the advantage unless they are in a stackelberg.

16
Q

strategic move

A

action taken early in game that favorably influences game outcome

17
Q

noncredible threat

A

a threat that’s not rational for player to follow through on

18
Q

credible commitment

A

choice/ restriction of choices that guarantees a player will take a particular future action if certain conditions occur