Chapter 12 Flashcards
strategy
the plan of action a player takes in an economic game
player
participant in an economic game who must decide on actions based on the actions of others
payoff
outcome a player receives from playing the game
player’s optimal strategy
action with the highest expected payoff
dominant strategy
the winning strategy for a player regardless of opponents’ strategies
dominated strategy
the losing strategy of a player regardless of opponents’ strategy
payoff matrix
table that lists players, strategies, and payoffs in an economic game
normal form
the common organization of an economic game into its players, strats, and payoffs in the payoff matrix
pure strategy
strategy where the player chooses an action with certainty given the action of their partner
mixed strategy
strategy in which the player randomizes their actions
Can collusions happen in a finitely repeated game?
No - this is because both players know that each other will defect in the last round, so there’s no incentive to cooperate and they’ll both choose to defect in the 2nd to last. Similarly, both think they’ll probably defect in the 2nd to last and have no incentive to cooperate, so they’ll both defect in the 3rd to last round, and so on. Even if there’s promises to collude and both cooperate at the beginning, it is not possible.
Can collusions happen in infinitely repeated games?
Yes - since there’s no set end to the game (since it’s infinite), both players can cooperate in equilibrium forever. The only way a collusion wouldn’t be honored is if a player employs a grim trigger/grim reaper strategy
Grim trigger / grim reaper strategy
cooperative play in an infinitely repeated game ends permanently when one player cheats/defects/betrays the other. Once the player betrays the other one and the other one finds out, the other one will rat out that player every time they get arrested forever
Tit for tat strategy
strategy where the player mimics the opponent’s prior period action in each round
Extensive form / decision tree
representation of a game that shows both the choice and timing of players’ actions