Chapter 11 Flashcards
What is memory
The study of animal behavior that focuses on the mechanisms by which animals acquire, process, store, and act on information from the environment
General-process approach
Study by learning in animals because of what it tells us about learning in general
Comparative cognition
Focuses on the difference in cognitive mechanisms between humans and animals
Emily the simplest possible explanations that explain as much of the data as possible
Cognitive ethology
Presumption that animals are capable of conscious thought and intentionality
Problems with anthropomorphism seen in cognitive ethology
Biases reacher and hampers knowledge
Overemphasis on the human experience
Memory (in general)
The retention of information or experience over time
Stages of memory in order
Acquisition (encoding)
Retention interval (storage)
Retrieval
Learning vs. memory studies
Learning- manipulate acquisition conditions, test in same conditions
Memory- same acquisition conditions, manipulate testing conditions
Types of memory
Procedural memory- how to do something
Perceptual memory- how things look (perceived)
Episodic memory- reference/recall from past
Semantic memory- recall facts and meanings words
Working memory- short-term
Working memory vs reference memory
Working- retention of info just long enough to complete a task
Reference- stored memory info that can be recalled to help use new info
Encoding information
Stimulus coding
The process of taking information through your senses adn translating it into a form that your brain can write down adn store for later use
Factors that influence encoding
Selective attention, constantly working, stimuli compete for attention, we can only fully attend one thing at a time, cocktail party effect, inattention leads to encoding failure
Levels of processing
Shallow- physical features are analyzed
Intermediate- recogniation and labeling
Deep- meaningful characteristics; deep processing leads to better memory
Elaboration
Connection, associations, and relevant meanings given to a stimulus
Metal imagery
Creating a story or scene around stimuli that we would like to remember