Chapter 11, 12, 13 Flashcards

1
Q

Development cycle time

A

The time elapsed from project initiation to product launch, usually measured in months or years.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Partly parallel development process

A

A development process in which some (or all) of the development activities at least partially overlap. That is, if activity A would precede activity B in a partly parallel development process, activity B might commence before activity A is completed.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Concurrent engineering

A

A design method in which stages of product development (e.g., concept development, product design, and process design) and planning for later stages of the product lifecycle (e.g., maintenance, disposal, and recycling) occur simultaneously.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Lead users

A

Customers who face the same general needs of the marketplace but are likely to experience them months or years earlier than the rest of the market and stand to benefit disproportionately from solutions to those needs.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Crowdsourcing

A

A distributed problem-solving model whereby a design problem or production task is presented to a group of people who voluntarily contribute their ideas and effort in exchange for compensation, intrinsic rewards, or a combination thereof

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Go/kill decision points

A

Gates established in the development process where managers must evaluate whether or not to kill the project or allow it to proceed.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Social loafing

A

When an individual in a team does not exert the expected amount of effort and relies instead on the work of other team members.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Cross-functional teams

A

Teams whose members are drawn from multiple functional areas in the firm such as R&D, marketing, manufacturing, distribution, and so on.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Homophily

A

The tendency for individuals to like other people whom they perceive as being similar to themselves.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Cannibalization

A

When a firm’s sales of one product (or at one location) diminish its sales of another of its products (or at another of its locations).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Backward compatible

A

When products of a technological generation can work with products of a previous generation. For example, a computer is backward compatible if it can run the same software as a previous generation of the computer.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Penetration pricing

A

When the price of a good is set very low (or free) to maximize the good’s market share.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Freemium

A

A pricing model where a base product or service is offered for free, but a premium is charged for additional features or service.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Wholesalers

A

Companies that buy manufacturer’s products in bulk, and then resell them (often in smaller or more diverse bundles) to other supply channel members such as retailers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Retailers

A

Companies that sell goods to the public.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Original Equipment Manufactures (OEM) (or Value Added Resellers (VAR))

A

A company that buys products (or components of products) from other manufacturers and assembles them or customizes them into a product that is then sold under the OEM’s own name and often provides marketing and service support for the product.

17
Q

Viral marketing

A

Sending information directly to targeted individuals in effort to stimulate word-of-mouth advertising. Individuals are typically chosen on the basis of their position or role in particular social networks.