Chapter 1: Units and Kinematics Flashcards

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1
Q

Fundamental units of SI system; length, mass, force, time, work/energy, and power

A
Length: meter (m)
Mass: kilogram (kg)
Force: Newton (N)
TIme: second (s)
Work/Energy: joule (J)
Power: watt (W)
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2
Q

Multiples and submultipes

A
Multiples
-- giga (G) 10^9
-- mega (M) 10^6
-- kilo (k) 10^3
Submultiples
-- centi (c) 10^-2
-- milli (m) 10^-3
-- micro (µ) 10^-6
-- nano (n) 10^-9
-- pico (p) 10^-12
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3
Q

Scientific notation: multiplication

A

multiply significands and add exponents

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4
Q

Scientific notation: division

A

divide significand in numerator by significand in denominator, then subtract exponent from denominator from exponent from numerator

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5
Q

Scientific notation: raising to a power

A

significand raised to the poser and exponent multiplied by that power

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6
Q

Scientific notation: addition and subtraction

A

must have same exponents; add/subtract significands and then use same exponent

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7
Q

Trigonometric relations: sin function of important angles

A
angle = sin(angle)
0 = 0
30 = 0.5
45 = sqrt2/2 =~0.707
60 = sqrt3/2 =~0.866
90 = 1
180 = 0
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8
Q

Trigonometric relations: cos function of important angles

A
angle = cos(angle)
0 = 1
30 = sqrt3/2 =~0.866
45 = sqrt2/2 =~0.707
60 = 0.5
90 = 0
180 = -1
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9
Q

Logarithms (definition)

A

the logarithm of a number to a given base is simply the power to which that base must be raised to equal that number
log(base10)x=y => 10^y = x

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10
Q

Rules of logarithms

A
log(mn) = log m + log n
log(m/n) = log m - log n
log(m^n) = n log m
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11
Q

Vectors vs scalars

A
Vectors = magnitude and direction
Scalars = magnitude, no direction
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12
Q

Vector addition

A

(1) head to tail method: place the head of one vector next to the tail of the other vector and the resultant vector is from the tail of the first to the head of the second
(2) resolve the vectors into their components, add each component separately, use pythagorean theorem to determine the magnitude of the resultant vector and use trigonometric functions to determine the direction of the resultant function

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13
Q

Vector subtraction

A

A - B = A + (-B)

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14
Q

Multiplying a vector by a scalar

A

multiplying a vector by a scalar changes either the length, the direction, or both the length and the direction

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15
Q

Kinematics (definition)

A

branch of Newtonian mechanics that deals with the description of motion

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16
Q

Displacement

A

Change in an object’s position in space, vector quantity; does not account for the actual pathway

17
Q

Velocity

A

rate of change of displacement in a given unit of time; vector w/ units meter/second

18
Q

Speed

A

rate of change of distance in a given unit of time; scalar with units meter/second

19
Q

Instantaneous speed and instantaneous velocity

A

Instantaneous speed: always the magnitude of an object’s instantaneous velocity
Instantaneous velocity: measure of the average velocity as the change in time approaches 0

20
Q

Average speed and average velocity

A

Average speed accounts for actual distance traveled whereas average velocity does not
v(avg) = ∆x/∆t

21
Q

Acceleration

A

rate of change of velocity over time; vector quantity w/ units m/s^2

22
Q

Average acceleration

A

change in instantaneous velocity over the change in time; a(avg) = ∆v/∆t

23
Q

Instantaneous acceleration

A

average acceleration as ∆t approaches zero

24
Q

Motion with constant acceleration: Linear motion and equations

A
  • motion with constant acceleration
  • object’s velocity and acceleration are along the line of motion; pathway of moving object is a straight line
  • equations
    (1) v = v0 + at
    (2) x - x0 = v0t +(1/2)at^2
    (3) v^2 = v0^2 + 2a(x-x0)
    (4) v(avg) = (1/2)(v0+v)
    (5) ∆x = v(avg)t = (1/2)(v0+v)t
  • -note regarding the equations: v0 and x0 are v and x at t=0; when the motion is vertical, use y instead of x; in using the equations, remember that velocity and acceleration are vector quantities
25
Q

Free fall

A

type of linear motion where the object’s weight is the only force acting upon it; falls with constant acceleration

26
Q

Motion with constant acceleration: Projectile motion

A
  • motion that follows a path along two dimensions
  • analyze v & a separately for each component
  • only y-component will experience force of gravity, so v(y) changes at the rate of g, but v(x) is constant (there is no horizontal acceleration)