Chapter 1 - Understanding Multimedia Flashcards

1
Q

Remember Me?

The reproduction of sound in electronic form.

A

Audio

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2
Q

Nonlinear

A

A characteristic of new media that allows users to interact with digital information fluidly, in whatever order or manner they want.

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3
Q

Rich Internet Application (RIA)

A

A Web-based application such as Adobe Flash, Oracle, Java, Microsoft Silverlight, or HTML5. RIAs typically require the use of a supported browser, media player, or browser plug-in (such as Flash Player or QuickTime) to run programs and view content. RIAs are used for deploying “rich media” or “interactive multimedia” content to consumers.

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4
Q

Analog

A

A recording method that represents the physical properties of images or sound as a continuous signal.

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5
Q

Remember Me?

A term coined by Thomas Kuhn in 1962 for describing monumental changes in the meanings of terms and concepts that would shake up the status quo. For example, the digital revolution represented a major paradigm shift in the way people thought about delivering and consuming information.

A

Paradigm Shift

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6
Q

Remember Me?

An online service or platform that facilitates social interaction between people or communities with a common bond or interest.

A

Social Networking

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7
Q

Social Media

A

Refers collectively to a host of tools and services that enable computer-mediated interpersonal communication between online users.

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8
Q

Niche Audience

A

A subset of the general population with shared demographic traits or interests. Also call niche market.

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9
Q

Remember Me?

The illusion of visual motion created by the rapid projection of still images in two- or three- dimensional space.

A

Animation

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10
Q

Rendering

A

The process of generating a visual image or effect by means of a computer software program or mathematical algorithm. Rendering is often performed in the background as you work.

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11
Q

Hypertext/Hypermedia

A

A digital technology that enable the presentation of text and other forms of multimedia content in a nonlinear form.

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12
Q

Remember Me?

A digital technology that enable the presentation of text and other forms of multimedia content in a nonlinear form.

A

Hypertext/Hypermedia

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13
Q

Remember Me?

Publicly accessible content contributed by the users of a website or online community.

A

User-Generated Content

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14
Q

Graphic

A

A visual presentation that can be displayed on a physical surface such as a sheet of paper, wall, poster, blackboard, or computer monitor. Graphics include stick figures, symbols, numbers, drawings, typography, logos, web buttons, illustrations, and line art.

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15
Q

Remember Me?

A phenomenon in the age of new media, whereby people and machines stay perpetually connected via an ever-expanding network of diverse communication channels.

A

Hyperconnectivity

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16
Q

Paradigm Shift

A

A term coined by Thomas Kuhn in 1962 for describing monumental changes in the meanings of terms and concepts that would shake up the status quo. For example, the digital revolution represented a major paradigm shift in the way people thought about delivering and consuming information.

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17
Q

Remember Me?

The transmission of information to a target audience or demographic group with a shared interest in the material (as opposed to broadcasting to the public at large).

A

Narrowcasting

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18
Q

Remember Me?

An interactive tool for storing, organizing, and managing the location of online resources (URL) and for sharing them with others.

A

Social Bookmarking

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19
Q

Remember Me?

An online journal used for posting written narratives and associated multimedia content (pictures, etc.). The term blog is a blended form of the phrase “web log.”

A

Blog

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20
Q

Numerical Representation

A

A principle of new media that states that new media objects can be defined numerically as a formal equation or mathematical function.

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21
Q

New Media

A

Any service, channel, or technology that enables delivery and consumption of media through a digital device.

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22
Q

Remember Me?

The merging together of previously discrete technologies into a new and unified whole. For example, a “smart phone” combines the technologies of a mobile phone, digital camera, and web browser into a single device.

A

Convergence

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23
Q

Remember Me?

A Web-based application such as Adobe Flash, Oracle, Java, Microsoft Silverlight, or HTML5. RIAs typically require the use of a supported browser, media player, or browser plug-in (such as Flash Player or QuickTime) to run programs and view content. RIAs are used for deploying “rich media” or “interactive multimedia” content to consumers.

A

Rich Internet Application (RIA)

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24
Q

Remember Me?

A variation of the blogging concept that limits communication to short strings of text or video, such as texting and Twitter.

A

Microblog

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25
Q

Remember Me?

The basic unit of information in a binary computer system. A bit is a variable defined by one of two values or states (on/off), represented numerically as either a 0 or 1. A string of eight bits forms a byte.

A

Bit

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26
Q

Social Bookmarking

A

An interactive tool for storing, organizing, and managing the location of online resources (URL) and for sharing them with others.

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27
Q

Remember Me?

A method of representing information using discrete numerical values.

A

Digital

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28
Q

Media

A

The plural form of the word medium, which means “ways of transmission.” A medium is the channel or conduit of communication between the sender and receiver of a message.

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29
Q

Remember Me?

Refers collectively to the media industries that specialize in the delivery of content to a large audience (or mass audience).

A

Mass Media

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30
Q

Multimedia

A

Multimedia is any combination of text, graphics, video, audio, and animation in a distributable format that consumers can interact with using a digital device.

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31
Q

Remember Me?

The visual representation of intellectual thought as expressed through a human language system.

A

Text

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32
Q

User-Generated Content

A

Publicly accessible content contributed by the users of a website or online community.

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33
Q

Remember Me?

The process of recording or converting information into a digital form comprised of 0s and 1s.

A

Digitization

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34
Q

Remember Me?

The global system of interconnected servers used in the transmission of digital documents via the Internet using Hypertext Markup Language (HTML).

A

World Wide Web

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35
Q

Remember Me?

A principle of new media that states that new media objects can be defined numerically as a formal equation or mathematical function.

A

Numerical Representation

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36
Q

Structural Modularity

A

A principle of new media, which states that a new media object retains its individuality when combined with other objects. For example, to a computer, each letter in this sentence is a unique digital object that can be selected and altered independently, without affecting other characters on the page.

37
Q

Remember Me?

A characteristic of new media that allows users to interact with digital information fluidly, in whatever order or manner they want.

A

Nonlinear

38
Q

Remember Me?

Any service, channel, or technology that enables delivery and consumption of media through a digital device.

A

New Media

39
Q

Remember Me?

The process of generating a visual image or effect by means of a computer software program or mathematical algorithm. Rendering is often performed in the background as you work.

A

Rendering

40
Q

Old Media

A

Refers collectively to the traditional industries and technologies of mass communication used for delivering media content to consumers in a fixed linear form.

41
Q

Microblog

A

A variation of the blogging concept that limits communication to short strings of text or video, such as texting and Twitter.

42
Q

Remember Me?

Refers collectively to a host of tools and services that enable computer-mediated interpersonal communication between online users.

A

Social Media

43
Q

Batch Processing

A

The automated execution of a series of preprogrammed actions by a computer application or software program.

44
Q

Remember Me?

The plural form of the word medium, which means “ways of transmission.” A medium is the channel or conduit of communication between the sender and receiver of a message.

A

Media

45
Q

Broadcasting

A

Over-the-air transmission of radio and television programs to a mass audience.

46
Q

Hyperconnectivity

A

A phenomenon in the age of new media, whereby people and machines stay perpetually connected via an ever-expanding network of diverse communication channels.

47
Q

Social Networking

A

An online service or platform that facilitates social interaction between people or communities with a common bond or interest.

48
Q

Bit

A

The basic unit of information in a binary computer system. A bit is a variable defined by one of two values or states (on/off), represented numerically as either a 0 or 1. A string of eight bits forms a byte.

49
Q

Remember Me?

A recording method that represents the physical properties of images or sound as a continuous signal.

A

Analog

50
Q

Remember Me?

The automated execution of a series of preprogrammed actions by a computer application or software program.

A

Batch Processing

51
Q

Remember Me?

A principle of new media whereby a computer or digital device performs complex or repetitive tasks on behalf of a human programmer or operator.

A

Automation

52
Q

Remember Me?

Multimedia is any combination of text, graphics, video, audio, and animation in a distributable format that consumers can interact with using a digital device.

A

Multimedia

53
Q

Digital

A

A method of representing information using discrete numerical values.

54
Q

Remember Me?

Refers collectively to the recipients (or receivers) of messages delivered though a traditional channel of mass media or mass communication.

A

Mass Audience

55
Q

Remember Me?

A global communication system of interconnected computer networks conforming to the international TCP/IP transmissions standards.

A

Internet

56
Q

Remember Me?

Content sharing sites enable the exchange of various forms of multimedia content.

A

Content Sharing

57
Q

Remember Me?

Refers collectively to the traditional industries and technologies of mass communication used for delivering media content to consumers in a fixed linear form.

A

Old Media

58
Q

Remember Me?

Over-the-air transmission of radio and television programs to a mass audience.

A

Broadcasting

59
Q

Remember Me?

Refers collectively to portable digital devices capable of connecting to a wireless network.

A

Mobile Media

60
Q

Automation

A

A principle of new media whereby a computer or digital device performs complex or repetitive tasks on behalf of a human programmer or operator.

61
Q

Vlog

A

hort for video blog. A hybrid form of blogging that uses video in place of a written narrative. A vlog typically features a headshot of the individual as he or she communicates directly to the audience through a webcam attached to a personal computer.

62
Q

Linear

A

A characteristic of old media whereby information is presented to consumers in a fixed linear order or format that cannot be easily altered.

63
Q

Internet

A

A global communication system of interconnected computer networks conforming to the international TCP/IP transmissions standards.

64
Q

Convergence

A

The merging together of previously discrete technologies into a new and unified whole. For example, a “smart phone” combines the technologies of a mobile phone, digital camera, and web browser into a single device.

65
Q

Remember Me?

A characteristic of old media whereby information is presented to consumers in a fixed linear order or format that cannot be easily altered.

A

Linear

66
Q

Digitization

A

The process of recording or converting information into a digital form comprised of 0s and 1s.

67
Q

Algorithm

A

A mathematical sequence or set of instructions for solving a problem. The software tools used in multimedia design and editing employ mathematical algorithms to systematically rewrite the numerical data structure of a computer file.

68
Q

Mass Audience

A

Refers collectively to the recipients (or receivers) of messages delivered though a traditional channel of mass media or mass communication.

69
Q

Remember Me?

A subset of the general population with shared demographic traits or interests. Also call niche market.

A

Niche Audience

70
Q

Remember Me?

The process of exchanging a message (thoughts or information) between two or more parties. Requires both a sender and a receiver.

A

Communication

71
Q

Remember Me?

hort for video blog. A hybrid form of blogging that uses video in place of a written narrative. A vlog typically features a headshot of the individual as he or she communicates directly to the audience through a webcam attached to a personal computer.

A

Vlog

72
Q

Mobile Media

A

Refers collectively to portable digital devices capable of connecting to a wireless network.

73
Q

Blog

A

An online journal used for posting written narratives and associated multimedia content (pictures, etc.). The term blog is a blended form of the phrase “web log.”

74
Q

Mass Media

A

Refers collectively to the media industries that specialize in the delivery of content to a large audience (or mass audience).

75
Q

Audio

A

The reproduction of sound in electronic form.

76
Q

Animation

A

The illusion of visual motion created by the rapid projection of still images in two- or three- dimensional space.

77
Q

Text

A

The visual representation of intellectual thought as expressed through a human language system.

78
Q

Remember Me?

A multimedia product or technology whereby the user is an active participation of the experience.

A

Interactive Media (Rich Media)

79
Q

Narrowcasting

A

The transmission of information to a target audience or demographic group with a shared interest in the material (as opposed to broadcasting to the public at large).

80
Q

Remember Me?

A mathematical sequence or set of instructions for solving a problem. The software tools used in multimedia design and editing employ mathematical algorithms to systematically rewrite the numerical data structure of a computer file.

A

Algorithm

81
Q

Interactive Media (Rich Media)

A

A multimedia product or technology whereby the user is an active participation of the experience.

82
Q

Communication

A

The process of exchanging a message (thoughts or information) between two or more parties. Requires both a sender and a receiver.

83
Q

Remember Me?

A principle of new media, which states that a new media object retains its individuality when combined with other objects. For example, to a computer, each letter in this sentence is a unique digital object that can be selected and altered independently, without affecting other characters on the page.

A

Structural Modularity

84
Q

World Wide Web

A

The global system of interconnected servers used in the transmission of digital documents via the Internet using Hypertext Markup Language (HTML).

85
Q

Web 1.0/2.0/3.0

A

The first generation of the Web, known as Web 1.0, covers the first decade of its existence from 1991 to 2001. This era was characterized by one-way communication and point-to-point exchanges of information. Web 2.0 emerged around 2001. This generation of the Web ushered in the era of rich media content, dynamic web pages, content management systems, content sharing and collaboration sites, tagging, wikis, blogging, social networks, and more. Timothy Berners-Lee, the inventor of World Wide Web, coined the term Semantic Web to describe Web 3.0. The Semantic Web is defined as “a web of data that can be processed directly and indirectly by machines.”

86
Q

Content Sharing

A

Content sharing sites enable the exchange of various forms of multimedia content.

87
Q

Remember Me?

A visual presentation that can be displayed on a physical surface such as a sheet of paper, wall, poster, blackboard, or computer monitor. Graphics include stick figures, symbols, numbers, drawings, typography, logos, web buttons, illustrations, and line art.

A

Graphic

88
Q

Remember Me?

The first generation of the Web, known as Web 1.0, covers the first decade of its existence from 1991 to 2001. This era was characterized by one-way communication and point-to-point exchanges of information. Web 2.0 emerged around 2001. This generation of the Web ushered in the era of rich media content, dynamic web pages, content management systems, content sharing and collaboration sites, tagging, wikis, blogging, social networks, and more. Timothy Berners-Lee, the inventor of World Wide Web, coined the term Semantic Web to describe Web 3.0. The Semantic Web is defined as “a web of data that can be processed directly and indirectly by machines.”

A

Web 1.0/2.0/3.0