Chapter 1: The Way of the Program | Glossary Flashcards

Master the glossary of terms that are found in "The Way of the Program - How to Think Like a Computer Scientist: Interactive Edition," an introductory course on programming with Python 3.

1
Q

activecode

A

A unique interpreter environment that allows Python to be executed from within a web browser.

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2
Q

algorithm

A

A general step by step process for solving a problem.

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3
Q

bug

A

An error in a program.

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4
Q

byte code

A

An intermediate language between source code and object code. Many modern languages first compile source code into byte code and then interpret the byte code with a program called a virtual machine.

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5
Q

codelens

A

An interactive environment that allows the user to control the step by step execution of a Python program

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6
Q

comment

A

Information in a program that is meant for other programmers (or anyone reading the source code) and has no effect on the execution of the program.

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7
Q

compile

A

To translate a program written in a high-level language into a low-level language all at once, in preparation for later execution.

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8
Q

debugging

A

The process of finding and removing any of the three kinds of programming errors.

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9
Q

exception

A

Another name for a runtime error.

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10
Q

executable

A

Another name for object code that is ready to be executed.

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11
Q

formal language

A

Any one of the languages that people have designed for specific purposes, such as representing mathematical ideas or computer programs; all programming languages are formal languages.

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12
Q

high-level language

A

A programming language like Python that is designed to be easy for humans to read and write.

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13
Q

interpret

A

To execute a program in a high-level language by translating it one line at a time.

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14
Q

low-level language

A

A programming language that is designed to be easy for a computer to execute; also called machine language or assembly language.

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15
Q

natural language

A

Any one of the languages that people speak that evolved naturally.

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16
Q

object code

A

The output of the compiler after it translates the program.

17
Q

parse

A

To examine a program and analyze the syntactic structure.

18
Q

portability

A

A property of a program that can run on more than one kind of computer.

19
Q

print function

A

A function used in a program or script that causes the Python interpreter to display a value on its output device.

20
Q

problem solving

A

The process of formulating a problem, finding a solution, and expressing the solution.

21
Q

program

A

A sequence of instructions that specifies to a computer actions and computations to be performed.

22
Q

programming language

A

A formal notation for representing solutions.

23
Q

Python shell

A

An interactive user interface to the Python interpreter. The user of a Python shell types commands at the prompt (»>), and presses the return key to send these commands immediately to the interpreter for processing.

24
Q

runtime error

A

An error that does not occur until the program has started to execute but that prevents the program from continuing.

25
Q

semantic error

A

An error in a program that makes it do something other than what the programmer intended.

26
Q

semantics

A

The meaning of a program.

27
Q

shell mode

A

A style of using Python where we type expressions at the command prompt, and the results are shown immediately. Contrast with source code, and see the entry under Python shell.

28
Q

source code

A

A program, stored in a file, in a high-level language before being compiled or interpreted.

29
Q

syntax

A

The structure of a program.

30
Q

syntax error

A

An error in a program that makes it impossible to parse and therefore impossible to interpret.

31
Q

token

A

One of the basic elements of the syntactic structure of a program, analogous to a word in a natural language.