Chapter 1 - An Introduction to Visual Basic 2010 Flashcards

1
Q

Button Control

A

the control commonly used to perform an immediate action when clicked

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2
Q

Camel Case

A

used when entering object names in Hungarian notation; the practice of entering the object’s ID characters in lowercase and then capitalizing the first letter of each subsequent word in the name

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3
Q

Class Definition

A

a block of code that specifies (or defines) an object’s appearance and behavior

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4
Q

Class Name List Box

A

appears in the Code Editor window; lists the names of the objects included in the user interface

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5
Q

Code

A

program instructions

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6
Q

Component Tray

A

a special area in the IDE; stores controls that do not appear in the interface during run time

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7
Q

Controls

A

objects (such as a label, picture box, or button) added to a form

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8
Q

Dot Member Access Operator

A

a period; used to indicate a hierarchy

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9
Q

Event Procedure

A

a set of Visual Basic instructions that tell an object how to respond to clicking

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10
Q

Events

A

actions to which an object can respond; examples include clicking and double-clicking

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11
Q

Executable File

A

a file that can be run outside of the Visual Studio IDE, such as from the Run dialog box in Windows; the file has an .exe extension on its filename

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12
Q

Form File

A

a file that contains the code associated with a Windows form

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13
Q

Form

A

the foundation for the user interface in a Windows application; also called a Windows Form object

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14
Q

GUI

A

graphical user interface

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15
Q

Keyword

A

a word that has a special meaning in a programming language

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16
Q

Label Control

A

the control used to display text that the user is not allowed to edit while an application is running

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17
Q

Method Name List Box

A

appears in the Code Editor window; lists the events to which the selected object is capable of responding

18
Q

Method

A

a predefined Visual Basic procedure that you can call (invoke) when needed

19
Q

Namespace

A

a block of memory cells inside the computer; contains the code that defines a group of related classes

20
Q

Object Box

A

the section of the Properties window that contains the name of the selected object

21
Q

OOP

A

acronym for object-oriented programming

22
Q

Picture Box Control

A

the control used to display an image on a form

23
Q

Point

A

used to measure font size; 1/72 of an inch

24
Q

Procedure Footer

A

the last line in a procedure

25
Procedure Header
the first line in a procedurey
26
Properties List
the section of the Properties window that lists the names of the properties associated with the selected object, as well as each property's value
27
Properties Window
the window that lists an object's attributes (properties)
28
Properties
the attributes that control an object's appearance and behavior
29
Reference Control
the first control selected in a group of controls; this is the control whose size and/or location you want the other selected controls to match
30
Run Time
the state of an application while it is running
31
Settings Box
the right column of the Properties list; displays each property's current value (setting)
32
Solution Explorer Window
the window that displays a list of the projects contained in the current solution and the items contained in each project
33
Source File
a file that contains code
34
Startup Form
the form that appears automatically when an application is started
35
Sub Procedure
a block of code that performs a specific task
36
Syntax
the rules of a programming language
37
Timer Control
the control used to process code at one or more regular intervals
38
Toolbox Window
the window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox
39
Toolbox
refers to the Toolbox Window
40
Windows Form Designer Window
the window in which you create an application's GUI
41
Windows Form Object
the foundation for the user interface in a Windows application; referred to more simply as a form